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initial mesh testing
[chaz/yoink]
/
src
/
GameLayer.hh
2010-07-18
Charles McGarvey
initial mesh testing
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2010-06-17
Charles McGarvey
resource loading bugs and new sound class
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2010-06-07
Charles McGarvey
testing new non-autotools build system
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2010-05-24
Charles McGarvey
the massive refactoring effort
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2010-03-01
Charles McGarvey
destroyed global classes; view hierarchy instead
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2010-01-30
Charles McGarvey
game loop tweaks; shapes hierarchy defined
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2010-01-24
Charles McGarvey
reformatting
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2010-01-12
Charles McGarvey
dispatch class not a singleton, engine is static
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2010-01-12
Charles McGarvey
simplified win32 installer build script
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2009-12-29
Charles McGarvey
stream-based logging classes
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2009-12-13
Charles McGarvey
ray-scene intersection
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2009-12-08
Charles McGarvey
experimental shapes hierarchy and raycasting
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2009-12-04
Charles McGarvey
foundational changes; tying up some loose ends
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2009-11-29
Charles McGarvey
big batch of changes
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2009-11-19
Charles McGarvey
minor refactoring and state progress
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2009-10-17
Charles McGarvey
fixed layer bugs; generalized octree
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2009-10-14
Charles McGarvey
new level-based controllers
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