initial mesh testing
[chaz/yoink] / src / GameLayer.hh
2010-07-18  Charles McGarveyinitial mesh testing
2010-06-17  Charles McGarveyresource loading bugs and new sound class
2010-06-07  Charles McGarveytesting new non-autotools build system
2010-05-24  Charles McGarveythe massive refactoring effort
2010-03-01  Charles McGarveydestroyed global classes; view hierarchy instead
2010-01-30  Charles McGarveygame loop tweaks; shapes hierarchy defined
2010-01-24  Charles McGarveyreformatting
2010-01-12  Charles McGarveydispatch class not a singleton, engine is static
2010-01-12  Charles McGarveysimplified win32 installer build script
2009-12-29  Charles McGarveystream-based logging classes
2009-12-13  Charles McGarveyray-scene intersection
2009-12-08  Charles McGarveyexperimental shapes hierarchy and raycasting
2009-12-04  Charles McGarveyfoundational changes; tying up some loose ends
2009-11-29  Charles McGarveybig batch of changes
2009-11-19  Charles McGarveyminor refactoring and state progress
2009-10-17  Charles McGarveyfixed layer bugs; generalized octree
2009-10-14  Charles McGarveynew level-based controllers
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