initial mesh testing
[chaz/yoink] / src / Character.cc
2010-07-18  Charles McGarveyinitial mesh testing
2010-06-21  Charles McGarveyconverted image management to resource handles
2010-06-07  Charles McGarveytesting new non-autotools build system
2010-05-24  Charles McGarveythe massive refactoring effort
2010-03-01  Charles McGarveydestroyed global classes; view hierarchy instead
2010-01-30  Charles McGarveygame loop tweaks; shapes hierarchy defined
2010-01-24  Charles McGarveyreformatting
2010-01-24  Charles McGarveylibrary class revamped as manager, goodbye tilemap
2010-01-13  Charles McGarveyfinally fixed broken main loop
2010-01-12  Charles McGarveysimplified win32 installer build script
2009-12-08  Charles McGarveyexperimental shapes hierarchy and raycasting
2009-11-29  Charles McGarveybig batch of changes
2009-11-19  Charles McGarveyminor refactoring and state progress
2009-11-08  Charles McGarveybeginning CD implementation
2009-11-03  Charles McGarveypreliminary cleanup of character class
2009-11-03  Charles McGarveyconverted tilemap scripts to lua
2009-11-02  Charles McGarveystarting to move to a generic state structure
2009-11-01  Charles McGarveyrandom changes
2009-10-17  Charles McGarveyfixed layer bugs; generalized octree
2009-09-24  Charles McGarveyimproved new vorbisfile compatibility
2009-09-23  Charles McGarveymoving from SDL_sound to libvorbisfile
2009-09-22  Charles McGarveyrefactoring the scene class
2009-09-20  Charles McGarveyspring experiments
2009-09-16  Charles McGarveyminor cleanups
2009-09-14  Charles McGarveymore featureful sound class
2009-09-03  Charles McGarveymore cleanup
2009-09-01  Charles McGarveybetter logging (maybe) and exception handling
2009-08-31  Charles McGarveypreliminary physics, sound, hud
2009-08-14  Charles McGarveyscene drawing correctly implemented; new classes
2009-07-29  Charles McGarveyextreme refactoring
2009-07-25  Charles McGarveybig batch of progress
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