sockets documentation and cleanup
[chaz/yoink] / data / scenes /
2010-03-14  Charles McGarveyscript API improvements
2010-03-09  Charles McGarveynew convenient script methods
2010-01-24  Charles McGarveyreformatting
2010-01-24  Charles McGarveylibrary class revamped as manager, goodbye tilemap
2010-01-13  Charles McGarveyfinally fixed broken main loop
2010-01-12  Charles McGarveysimplified win32 installer build script
2009-12-13  Charles McGarveyray-scene intersection
2009-12-08  Charles McGarveyexperimental shapes hierarchy and raycasting
2009-11-29  Charles McGarveybig batch of changes
2009-10-14  Charles McGarveynew level-based controllers
2009-10-07  Charles McGarveynew lua scripting for scene loading
2009-08-31  Charles McGarveypreliminary physics, sound, hud
2009-08-21  Charles McGarveynow using stlplus containers, especially ntree
2009-08-21  Charles McGarveyinitial working frustum culling implementation
2009-08-16  Charles McGarveyrevamped scene drawing in preparation for octree
2009-08-14  Charles McGarveyscene drawing correctly implemented; new classes
2009-07-25  Charles McGarveybig batch of progress
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