no need to rebuild version.c every time
authorCharles McGarvey <chazmcgarvey@brokenzipper.com>
Sun, 13 Dec 2009 05:15:40 +0000 (22:15 -0700)
committerCharles McGarvey <chazmcgarvey@brokenzipper.com>
Sun, 13 Dec 2009 05:15:40 +0000 (22:15 -0700)
configure.ac
doc/yoink.6.in
src/Makefile.am

index dc29d61e0945cb2f5e577dbbfa4021fc6bacf469..7ee82d3b12433836ee906a3576f9c39a76b5d284 100644 (file)
@@ -13,7 +13,7 @@ AC_CANONICAL_TARGET
 AC_CONFIG_SRCDIR([src/GameLayer.cc])
 AC_CONFIG_MACRO_DIR([m4])
 
-AM_INIT_AUTOMAKE([subdir-objects])
+AM_INIT_AUTOMAKE
 m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])])
 
 
index 5822f29c1efb7b8d05b6dbd54fa267ba16d91c20..fd00dad8b91c8a215082d7d68480c217b62bf731 100644 (file)
@@ -203,6 +203,12 @@ but that's probably better than choppy animation.
 3. Decrease the timestep.
 You can set the \fBtimestep\fP to be as low as the your \fBmaxfps\fP
 option.  Remember the trade-off here is decreased simulation accuracy.
+.PP
+If you are having audio problems, you may need to upgrade OpenAL.  Some
+systems still provide an old, busted version of OpenAL which may result in
+stuttering, lag, and other oddities.  See about installing a recent version
+of openal-soft, a high-quality software implementation that is still being
+maintained.
 .SH BUGS
 .IP \(bu 3
 The robots are currently lacking in intelligence.
index e2ea2fe75e30ecf5f81151bfef2fba156088c06a..766d4ce1480b0d00da9b4b63eb5d6d813dc569db 100644 (file)
@@ -113,7 +113,7 @@ yoink_SOURCES = \
 if WIN32
 yoink_SOURCES += yoink.rc yoink.ico
 .rc.o:
-       @WINDRES@ -o $@ -i $<
+       $(AM_V_GEN) $(WINDRES) -o $@ -i $<
 endif
 
 yoink_CPPFLAGS = -I$(top_srcdir)/src/Moof
@@ -128,6 +128,3 @@ run: all
 debug: all
        $(YOINK_ENVIRONMENT) gdb ./yoink
 
-all-local:     # always rebuild version.c
-       @touch version.c
-
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