-
-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
-#include "OpenGL.hh"
-
-
-#if USE_DOUBLE_PRECISION
-
-void (*glGetScalarv)(GLenum, GLscalar*)(glGetDoublev);
-
-void (*glLoadMatrix)(const GLscalar*)(glLoadMatrixd);
-void (*glMultMatrix)(const GLscalar*)(glMultMatrixd);
-
-void (*glScale)(GLscalar, GLscalar, GLscalar)(glScaled);
-void (*glRotate)(GLscalar, GLscalar, GLscalar, GLscalar)(glRotated);
-void (*glTranslate)(GLscalar, GLscalar, GLscalar)(glTranslated);
-
-void (*glColor3)(GLscalar, GLscalar, GLscalar)(glColor3d);
-void (*glColor4)(GLscalar, GLscalar, GLscalar, GLscalar)(glColor4d);
-void (*glColor3v)(const GLscalar*)(glColor3dv);
-void (*glColor4v)(const GLscalar*)(glColor4dv);
-
-void (*glVertex2)(GLscalar, GLscalar)(glVertex2d);
-void (*glVertex3)(GLscalar, GLscalar, GLscalar)(glVertex3d);
-void (*glVertex4)(GLscalar, GLscalar, GLscalar, GLscalar)(glVertex4d);
-void (*glVertex2v)(const GLscalar*)(glVertex2dv);
-void (*glVertex3v)(const GLscalar*)(glVertex3dv);
-void (*glVertex4v)(const GLscalar*)(glVertex4dv);
-
-void (*glTexCoord2)(GLscalar, GLscalar)(glTexCoord2d);
-void (*glTexCoord3)(GLscalar, GLscalar, GLscalar)(glTexCoord3d);
-void (*glTexCoord4)(GLscalar, GLscalar, GLscalar, GLscalar)(glTexCoord4d);
-void (*glTexCoord2v)(const GLscalar*)(glTexCoord2dv);
-void (*glTexCoord3v)(const GLscalar*)(glTexCoord3dv);
-void (*glTexCoord4v)(const GLscalar*)(glTexCoord4dv);
-
-#else
-
-void (*glGetScalarv(GLenum, GLscalar*)(glGetFloatv);
-
-void (*glLoadMatrix)(const GLscalar*)(glLoadMatrixf);
-void (*glMultMatrix)(const GLscalar*)(glMultMatrixf);
-
-void (*glScale)(GLscalar, GLscalar, GLscalar)(glScalef);
-void (*glRotate)(GLscalar, GLscalar, GLscalar, GLscalar)(glRotatef);
-void (*glTranslate)(GLscalar, GLscalar, GLscalar)(glTranslatef);
-
-void (*glColor3)(GLscalar, GLscalar, GLscalar)(glColor3f);
-void (*glColor4)(GLscalar, GLscalar, GLscalar, GLscalar)(glColor4f);
-void (*glColor3v)(const GLscalar*)(glColor3fv);
-void (*glColor4v)(const GLscalar*)(glColor4fv);
-
-void (*glVertex2)(GLscalar, GLscalar)(glVertex2f);
-void (*glVertex3)(GLscalar, GLscalar, GLscalar)(glVertex3f);
-void (*glVertex4)(GLscalar, GLscalar, GLscalar, GLscalar)(glVertex4f);
-void (*glVertex2v)(const GLscalar*)(glVertex2fv);
-void (*glVertex3v)(const GLscalar*)(glVertex3fv);
-void (*glVertex4v)(const GLscalar*)(glVertex4fv);
-
-void (*glTexCoord2)(GLscalar, GLscalar)(glTexCoord2f);
-void (*glTexCoord3)(GLscalar, GLscalar, GLscalar)(glTexCoord3f);
-void (*glTexCoord4)(GLscalar, GLscalar, GLscalar, GLscalar)(glTexCoord4f);
-void (*glTexCoord2v)(const GLscalar*)(glTexCoord2df);
-void (*glTexCoord3v)(const GLscalar*)(glTexCoord3df);
-void (*glTexCoord4v)(const GLscalar*)(glTexCoord4df);
-
-#endif
-
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-