X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2Fcml%2Fmathlib%2Fmatrix_transform.h;fp=src%2Fcml%2Fmathlib%2Fmatrix_transform.h;h=359ab2deeb20ebf687a2bd30dd8fe27ded58e7a4;hp=0000000000000000000000000000000000000000;hb=0fffd0097d7b496454413e57b398c903ecc252e4;hpb=79becf045222f385da5a1b9eb79081f6f5266c86 diff --git a/src/cml/mathlib/matrix_transform.h b/src/cml/mathlib/matrix_transform.h new file mode 100644 index 0000000..359ab2d --- /dev/null +++ b/src/cml/mathlib/matrix_transform.h @@ -0,0 +1,983 @@ +/* -*- C++ -*- ------------------------------------------------------------ + +Copyright (c) 2007 Jesse Anders and Demian Nave http://cmldev.net/ + +The Configurable Math Library (CML) is distributed under the terms of the +Boost Software License, v1.0 (see cml/LICENSE for details). + + *-----------------------------------------------------------------------*/ +/** @file + * @brief + */ + +#ifndef matrix_transform_h +#define matrix_transform_h + +#include +#include +#include + +/* Functions for building matrix transforms other than rotations + * (matrix_rotation.h) and viewing projections (matrix_projection.h). + */ + +namespace cml { + +////////////////////////////////////////////////////////////////////////////// +// 3D translation +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D translation */ +template < typename E, class A, class B, class L > void +matrix_translation(matrix& m, E x, E y, E z) +{ + identity_transform(m); + matrix_set_translation(m,x,y,z); +} + +/** Build a matrix representing a 3D translation with z set to 0 */ +template < typename E, class A, class B, class L > void +matrix_translation(matrix& m, E x, E y) +{ + identity_transform(m); + matrix_set_translation(m,x,y); +} + +/** Build a matrix representing a 3D translation */ +template < typename E, class A, class B, class L, class VecT > void +matrix_translation(matrix& m, const VecT& translation) +{ + identity_transform(m); + matrix_set_translation(m,translation); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D translation +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D translation */ +template < typename E, class A, class B, class L > void +matrix_translation_2D(matrix& m, E x, E y) +{ + identity_transform(m); + matrix_set_translation_2D(m,x,y); +} + +/** Build a matrix representing a 2D translation */ +template < typename E, class A, class B, class L, class VecT > void +matrix_translation_2D(matrix& m, const VecT& translation) +{ + identity_transform(m); + matrix_set_translation_2D(m, translation); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D scale +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a uniform 3D scale */ +template < typename E, class A, class B, class L > void +matrix_uniform_scale(matrix& m, E scale) { + matrix_scale(m,scale,scale,scale); +} + +/** Build a matrix representing a non-uniform 3D scale */ +template < typename E, class A, class B, class L > void +matrix_scale(matrix& m, E scale_x, E scale_y, E scale_z) +{ + /* Checking */ + detail::CheckMatLinear3D(m); + + identity_transform(m); + + m.set_basis_element(0,0,scale_x); + m.set_basis_element(1,1,scale_y); + m.set_basis_element(2,2,scale_z); +} + +/** Build a matrix representing a non-uniform 3D scale */ +template < typename E, class A, class B, class L, class VecT > void +matrix_scale(matrix& m, const VecT& scale) +{ + /* Checking */ + detail::CheckVec3(scale); + + matrix_scale(m, scale[0], scale[1], scale[2]); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D scale +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a uniform 2D scale */ +template < typename E, class A, class B, class L > void +matrix_uniform_scale_2D(matrix& m, E scale) { + matrix_scale_2D(m,scale,scale); +} + +/** Build a matrix representing a non-uniform 2D scale */ +template < typename E, class A, class B, class L > void +matrix_scale_2D(matrix& m, E scale_x, E scale_y) +{ + /* Checking */ + detail::CheckMatLinear2D(m); + + identity_transform(m); + + m.set_basis_element(0,0,scale_x); + m.set_basis_element(1,1,scale_y); +} + +/** Build a matrix representing a non-uniform 2D scale */ +template < typename E, class A, class B, class L, class VecT > void +matrix_scale_2D(matrix& m, const VecT& scale) +{ + /* Checking */ + detail::CheckVec2(scale); + + matrix_scale_2D(m, scale[0], scale[1]); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D scale along axis +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D scale along an arbitrary axis */ +template < typename E, class A, class B, class L, class VecT > void +matrix_scale_along_axis(matrix&m, const VecT& axis, E scale) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckVec3(axis); + + matrix,B,L> outer_p = outer(axis,axis)*(scale-value_type(1)); + outer_p(0,0) += value_type(1); + outer_p(1,1) += value_type(1); + outer_p(2,2) += value_type(1); + + matrix_linear_transform(m, outer_p); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D scale along axis +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D scale along an arbitrary axis */ +template < typename E, class A, class B, class L, class VecT > +void matrix_scale_along_axis_2D(matrix& m, const VecT& axis, + E scale) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckVec2(axis); + + matrix,B,L> outer_p = outer(axis,axis)*(scale-value_type(1)); + outer_p(0,0) += value_type(1); + outer_p(1,1) += value_type(1); + + matrix_linear_transform_2D(m, outer_p); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D shear +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D shear along the specified world axis */ +template < typename E, class A, class B, class L > void +matrix_shear(matrix& m, size_t axis, E shear_s, E shear_t) +{ + /* Checking */ + detail::CheckMatLinear3D(m); + detail::CheckIndex3(axis); + + identity_transform(m); + + size_t i, j, k; + cyclic_permutation(axis, i, j, k); + + m.set_basis_element(i,j,shear_s); + m.set_basis_element(i,k,shear_t); +} + +/** Build a matrix representing a 3D shear along the world x axis */ +template < typename E, class A, class B, class L > void +matrix_shear_x(matrix& m, E shear_s, E shear_t) { + matrix_shear(m,0,shear_s,shear_t); +} + +/** Build a matrix representing a 3D shear along the world y axis */ +template < typename E, class A, class B, class L > void +matrix_shear_y(matrix& m, E shear_s, E shear_t) { + matrix_shear(m,1,shear_s,shear_t); +} + +/** Build a matrix representing a 3D shear along the world z axis */ +template < typename E, class A, class B, class L > void +matrix_shear_z(matrix& m, E shear_s, E shear_t) { + matrix_shear(m,2,shear_s,shear_t); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D shear +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D shear along the specified world axis */ +template < typename E, class A, class B, class L > void +matrix_shear_2D(matrix& m, size_t axis, E shear) +{ + /* Checking */ + detail::CheckMatLinear2D(m); + detail::CheckIndex2(axis); + + identity_transform(m); + + size_t i, j; + cyclic_permutation(axis, i, j); + + m.set_basis_element(i,j,shear); +} + +/** Build a matrix representing a 2D shear along the world x axis */ +template < typename E, class A, class B, class L > void +matrix_shear_x_2D(matrix& m, E shear) { + matrix_shear_2D(m,0,shear); +} + +/** Build a matrix representing a 2D shear along the world y axis */ +template < typename E, class A, class B, class L > void +matrix_shear_y_2D(matrix& m, E shear) { + matrix_shear_2D(m,1,shear); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D reflection +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D reflection along the given world axis */ +template < typename E, class A, class B, class L > void +matrix_reflect(matrix& m, size_t axis) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckMatLinear3D(m); + detail::CheckIndex3(axis); + + identity_transform(m); + + m(axis,axis) = value_type(-1); +} + +/** Build a matrix representing a 3D reflection along the world x axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_x(matrix& m) { + matrix_reflect(m,0); +} + +/** Build a matrix representing a 3D reflection along the world y axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_y(matrix& m) { + matrix_reflect(m,1); +} + +/** Build a matrix representing a 3D reflection along the world z axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_z(matrix& m) { + matrix_reflect(m,2); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D reflection +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D reflection along the given world axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_2D(matrix& m, size_t axis) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckMatLinear2D(m); + detail::CheckIndex2(axis); + + identity_transform(m); + + m(axis,axis) = value_type(-1); +} + +/** Build a matrix representing a 2D reflection along the world x axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_x_2D(matrix& m) { + matrix_reflect_2D(m,0); +} + +/** Build a matrix representing a 2D reflection along the world y axis */ +template < typename E, class A, class B, class L > void +matrix_reflect_y_2D(matrix& m) { + matrix_reflect_2D(m,1); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D reflection about hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D reflection about the given hyperplane */ +template < typename E, class A, class B, class L, class VecT > void +matrix_reflect_about_hplane(matrix& m, const VecT& normal) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + matrix_scale_along_axis(m, normal, value_type(-1)); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D reflection about hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D reflection about the given hyperplane */ +template < typename E, class A, class B, class L, class VecT > void +matrix_reflect_about_hplane_2D(matrix&m, const VecT& normal) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + matrix_scale_along_axis_2D(m, normal, value_type(-1)); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D orthographic projection to cardinal hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing an orthographic projection onto a plane */ +template < typename E, class A, class B, class L > void +matrix_ortho_project(matrix& m, size_t axis) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckMatLinear3D(m); + detail::CheckIndex3(axis); + + identity_transform(m); + + m(axis,axis) = value_type(0); +} + +/** Build a matrix representing an orthographic projection onto the yz plane*/ +template < typename E, class A, class B, class L > void +matrix_ortho_project_yz(matrix& m) { + matrix_ortho_project(m,0); +} + +/** Build a matrix representing an orthographic projection onto the zx plane*/ +template < typename E, class A, class B, class L > void +matrix_ortho_project_zx(matrix& m) { + matrix_ortho_project(m,1); +} + +/** Build a matrix representing an orthographic projection onto the zy plane*/ +template < typename E, class A, class B, class L > void +matrix_ortho_project_xy(matrix& m) { + matrix_ortho_project(m,2); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D orthographic projection to cardinal hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D orthographic projection */ +template < typename E, class A, class B, class L > void +matrix_ortho_project_2D(matrix& m, size_t axis) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckMatLinear2D(m); + detail::CheckIndex2(axis); + + identity_transform(m); + + m(axis,axis) = value_type(0); +} + +/** Build a matrix representing an orthographic projection onto the y axis */ +template < typename E, class A, class B, class L > void +matrix_ortho_project_y_2D(matrix& m) { + matrix_ortho_project_2D(m,0); +} + +/** Build a matrix representing an orthographic projection onto the x axis */ +template < typename E, class A, class B, class L > void +matrix_ortho_project_x_2D(matrix& m) { + matrix_ortho_project_2D(m,1); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D orthographic projection to hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 3D orthographic projection about the given + * hyperplane passing through the origin. + */ +template < typename E, class A, class B, class L, class VecT > void +matrix_ortho_project_to_hplane(matrix& m, const VecT& normal) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + matrix_scale_along_axis(m, normal, value_type(0)); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D orthographic projection to hyperplane +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 2D orthographic projection about the given + * hyperplane passing through the origin. + */ +template < typename E, class A, class B, class L, class VecT > void +matrix_ortho_project_to_hplane_2D(matrix& m, const VecT& normal) +{ + typedef matrix matrix_type; + typedef typename matrix_type::value_type value_type; + + matrix_scale_along_axis_2D(m, normal, value_type(0)); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D 'aim at' +////////////////////////////////////////////////////////////////////////////// + +/** See vector_ortho.h for details */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2, class VecT_3 > void +matrix_aim_at(matrix& m, const VecT_1& pos, const VecT_2& target, + const VecT_3& reference, + AxisOrder order = axis_order_zyx) +{ + matrix_rotation_aim_at(m, pos, target, reference, order); + matrix_set_translation(m, pos); +} + +/** See vector_ortho.h for details */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2 > void +matrix_aim_at(matrix& m, const VecT_1& pos, const VecT_2& target, + AxisOrder order = axis_order_zyx) +{ + matrix_rotation_aim_at(m, pos, target, order); + matrix_set_translation(m, pos); +} + +/** See vector_ortho.h for details */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2, class VecT_3 > void +matrix_aim_at_axial( + matrix& m, + const VecT_1& pos, + const VecT_2& target, + const VecT_3& axis, + AxisOrder order = axis_order_zyx) +{ + matrix_rotation_aim_at_axial(m, pos, target, axis, order); + matrix_set_translation(m, pos); +} + +/** See vector_ortho.h for details */ +template < typename E,class A,class B,class L,class VecT,class MatT > void +matrix_aim_at_viewplane( + matrix& m, + const VecT& pos, + const MatT& view_matrix, + Handedness handedness, + AxisOrder order = axis_order_zyx) +{ + matrix_rotation_align_viewplane(m, view_matrix, handedness, order); + matrix_set_translation(m, pos); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D 'aim at' +////////////////////////////////////////////////////////////////////////////// + +/** See vector_ortho.h for details */ +template < typename E,class A,class B,class L,class VecT_1,class VecT_2 > void +matrix_aim_at_2D( + matrix& m, + const VecT_1& pos, + const VecT_2& target, + AxisOrder2D order = axis_order_xy) +{ + matrix_rotation_align_2D(m, target - pos, true, order); + matrix_set_translation_2D(m, pos); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D 'look at' view matrix +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix representing a 'look at' view transform */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2, class VecT_3 > void +matrix_look_at( + matrix& m, + const VecT_1& eye, + const VecT_2& target, + const VecT_3& up, + Handedness handedness) +{ + typedef matrix matrix_type; + typedef vector< E,fixed<3> > vector_type; + typedef typename matrix_type::value_type value_type; + + /* Checking */ + detail::CheckMatAffine3D(m); + + identity_transform(m); + + value_type s = handedness == left_handed ? 1 : -1; + vector_type z = s * normalize(target - eye); + vector_type x = unit_cross(up,z); + vector_type y = cross(z,x); + + matrix_set_transposed_basis_vectors(m,x,y,z); + matrix_set_translation(m,-dot(eye,x),-dot(eye,y),-dot(eye,z)); +} + +/** Build a matrix representing a left-handedness 'look at' view transform */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2, class VecT_3 > void +matrix_look_at_LH(matrix& m, const VecT_1& eye, + const VecT_2& target, const VecT_3& up) +{ + matrix_look_at(m, eye, target, up, left_handed); +} + +/** Build a matrix representing a right-handedness 'look at' view transform */ +template < typename E, class A, class B, class L, + class VecT_1, class VecT_2, class VecT_3 > void +matrix_look_at_RH(matrix& m, const VecT_1& eye, + const VecT_2& target, const VecT_3& up) +{ + matrix_look_at(m, eye, target, up, right_handed); +} + +/** Build a matrix representing a 'look at' view transform */ +template < typename E, class A, class B, class L > void +matrix_look_at(matrix& m, E eye_x, E eye_y, E eye_z, E target_x, + E target_y, E target_z, E up_x, E up_y, E up_z, + Handedness handedness) +{ + typedef vector< E, fixed<3> > vector_type; + + matrix_look_at(m, + vector_type(eye_x,eye_y,eye_z), + vector_type(target_x,target_y,target_z), + vector_type(up_x,up_y,up_z), + handedness + ); +} + +/** Build a matrix representing a left-handed'look at' view transform */ +template < typename E, class A, class B, class L > void +matrix_look_at_LH(matrix& m, E eye_x, E eye_y, E eye_z, + E target_x, E target_y, E target_z, E up_x, E up_y, E up_z) +{ + matrix_look_at(m,eye_x,eye_y,eye_z,target_x,target_y,target_z,up_x,up_y, + up_z,left_handed); +} + +/** Build a matrix representing a right-handed'look at' view transform */ +template < typename E, class A, class B, class L > void +matrix_look_at_RH(matrix& m, E eye_x, E eye_y, E eye_z, + E target_x, E target_y, E target_z, E up_x, E up_y, E up_z) +{ + matrix_look_at(m,eye_x,eye_y,eye_z,target_x,target_y,target_z,up_x,up_y, + up_z,right_handed); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D linear transform +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix from the 3x3 linear transform part of another matrix */ +template < typename E, class A, class B, class L, class MatT > void +matrix_linear_transform(matrix& m, const MatT& linear) +{ + /* Checking */ + detail::CheckMatLinear3D(m); + detail::CheckMatLinear3D(linear); + + identity_transform(m); + + for(size_t i = 0; i < 3; ++i) { + for(size_t j = 0; j < 3; ++j) { + m.set_basis_element(i,j,linear.basis_element(i,j)); + } + } +} + +////////////////////////////////////////////////////////////////////////////// +// 2D linear transform +////////////////////////////////////////////////////////////////////////////// + +/** Build a matrix from the 2x2 linear transform part of another matrix */ +template < typename E, class A, class B, class L, class MatT > void +matrix_linear_transform_2D(matrix& m, const MatT& linear) +{ + /* Checking */ + detail::CheckMatLinear2D(m); + detail::CheckMatLinear2D(linear); + + identity_transform(m); + + for(size_t i = 0; i < 2; ++i) { + for(size_t j = 0; j < 2; ++j) { + m.set_basis_element(i,j,linear.basis_element(i,j)); + } + } +} + +////////////////////////////////////////////////////////////////////////////// +// 3D affine transform +////////////////////////////////////////////////////////////////////////////// + +/** 3D affine transform from three basis vectors and a translation */ +template void +matrix_affine_transform(matrix& m, const VecT_1& x, const VecT_2& y, + const VecT_3& z, const VecT_4& translation) +{ + identity_transform(m); + matrix_set_basis_vectors(m,x,y,z); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from a quaternion and a translation */ +template < + typename E, class A, class B, class L, + typename QE, class QA, class O, class C, class VecT > void +matrix_affine_transform( + matrix& m, const quaternion& q, + const VecT& translation) +{ + matrix_rotation_quaternion(m,q); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from a quaternion expression and a translation */ +template < typename E,class A,class B,class L,class XprT,class VecT > void +matrix_affine_transform( + matrix& m, const et::QuaternionXpr& q, + const VecT& translation) +{ + matrix_rotation_quaternion(m,q); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from an axis-angle pair and a translation */ +template < + typename E, class A, class B, class L, class VecT_1, class VecT_2 > void +matrix_affine_transform( + matrix& m,const VecT_1& axis,E angle,const VecT_2& translation) +{ + matrix_rotation_axis_angle(m,axis,angle); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from an Euler-angle triple and a translation */ +template < typename E, class A, class B, class L, class VecT > void +matrix_affine_transform(matrix& m, E angle_0, E angle_1, + E angle_2, EulerOrder order, const VecT& translation) +{ + matrix_rotation_euler(m,angle_0,angle_1,angle_2,order); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from a matrix and a translation */ +template < + typename E, class A, class B, class L, + typename ME, class MA, class MB, class ML, class VecT > void +matrix_affine_transform(matrix& m, + const matrix& linear, const VecT& translation) +{ + matrix_linear_transform(m,linear); + matrix_set_translation(m,translation); +} + +/** 3D affine transform from a matrix expression and a translation */ +template < typename E,class A,class B,class L,class XprT,class VecT > void +matrix_affine_transform( + matrix& m, const et::MatrixXpr& linear, + const VecT& translation) +{ + matrix_linear_transform(m,linear); + matrix_set_translation(m,translation); +} + +////////////////////////////////////////////////////////////////////////////// +// 2D affine transform +////////////////////////////////////////////////////////////////////////////// + +/** 2D affine transform from two basis vectors and a translation */ +template void +matrix_affine_transform_2D(matrix& m, const VecT_1& x, + const VecT_2& y, const VecT_3& translation) +{ + identity_transform(m); + matrix_set_basis_vectors_2D(m,x,y); + matrix_set_translation_2D(m,translation); +} + +/** 2D affine transform from a rotation angle and a translation */ +template +void matrix_affine_transform_2D(matrix& m, E angle, + const VecT& translation) +{ + matrix_rotation_2D(m,angle); + matrix_set_translation_2D(m,translation); +} + +/** 2D affine transform from a matrix and a translation */ +template < typename E,class A,class B,class L,class MatT,class VecT > void +matrix_affine_transform_2D( + matrix& m, const MatT& linear, const VecT& translation) +{ + matrix_linear_transform_2D(m, linear); + matrix_set_translation_2D(m,translation); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D affine from 2D affine +////////////////////////////////////////////////////////////////////////////// + +/** Construct a 3D affine transform from a 2D affine transform */ +template < typename E, class A, class B, class L, class MatT > void +matrix_3D_affine_from_2D_affine(matrix& m, const MatT& affine_2D) +{ + typedef vector< E, fixed<2> > vector_type; + + vector_type x = matrix_get_x_basis_vector_2D(affine_2D); + vector_type y = matrix_get_y_basis_vector_2D(affine_2D); + vector_type p = matrix_get_translation_2D(affine_2D); + + identity_transform(m); + + matrix_set_basis_vectors_2D(m,x,y); + matrix_set_translation(m,p); +} + +////////////////////////////////////////////////////////////////////////////// +// 3D affine from 3D affine +////////////////////////////////////////////////////////////////////////////// + +/** Construct a 3D affine transform from another 3D affine transform */ +template < typename E, class A, class B, class L, class MatT > void +matrix_3D_affine_from_3D_affine(matrix& m, const MatT& affine_3D) +{ + typedef vector< E, fixed<3> > vector_type; + + vector_type x = matrix_get_x_basis_vector(affine_3D); + vector_type y = matrix_get_y_basis_vector(affine_3D); + vector_type z = matrix_get_z_basis_vector(affine_3D); + vector_type p = matrix_get_translation(affine_3D); + + identity_transform(m); + + matrix_set_basis_vectors(m,x,y,z); + matrix_set_translation(m,p); +} + +////////////////////////////////////////////////////////////////////////////// +// Matrix decomposition (scale->rotate->translate) +////////////////////////////////////////////////////////////////////////////// + +/* 3x3 matrix version */ +template < + class MatT, + typename Real, + typename ME, + class MA, + class B, + class L, + typename VE, + class VA +> +void matrix_decompose_SRT( + const MatT& m, + Real& scale_x, + Real& scale_y, + Real& scale_z, + matrix& rotation, + vector& translation) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef vector > vector_type; + + /* Checking */ + detail::CheckMatAffine3D(m); + detail::CheckMatLinear3D(rotation); + + vector_type x, y, z; + matrix_get_basis_vectors(m, x, y, z); + + scale_x = x.length(); + scale_y = y.length(); + scale_z = z.length(); + + x /= scale_x; + y /= scale_y; + z /= scale_z; + + matrix_set_basis_vectors(rotation, x, y, z); + translation = matrix_get_translation(m); +} + +/* Quaternion version */ +template < + class MatT, + typename Real, + typename QE, + class QA, + class O, + class C, + typename VE, + class VA +> +void matrix_decompose_SRT( + const MatT& m, + Real& scale_x, + Real& scale_y, + Real& scale_z, + quaternion& rotation, + vector& translation) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef matrix< value_type, fixed<3,3> > rotation_type; + + rotation_type rotation_matrix; + matrix_decompose_SRT( + m, scale_x, scale_y, scale_z, rotation_matrix, translation); + quaternion_rotation_matrix(rotation, rotation_matrix); +} + +/* Euler angle version */ +template < class MatT, typename Real, typename E, class A > +void matrix_decompose_SRT( + const MatT& m, + Real& scale_x, + Real& scale_y, + Real& scale_z, + Real& angle_0, + Real& angle_1, + Real& angle_2, + EulerOrder order, + vector& translation, + Real tolerance = epsilon::placeholder()) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef matrix< value_type, fixed<3,3> > rotation_type; + + rotation_type rotation_matrix; + matrix_decompose_SRT( + m, scale_x, scale_y, scale_z, rotation_matrix, translation); + matrix_to_euler( + rotation_matrix, angle_0, angle_1, angle_2, order, tolerance); +} + +/* Axis-angle version */ +template < class MatT, typename Real, typename E, class A > +void matrix_decompose_SRT( + const MatT& m, + Real& scale_x, + Real& scale_y, + Real& scale_z, + vector& axis, + Real& angle, + vector& translation, + Real tolerance = epsilon::placeholder()) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef matrix< value_type, fixed<3,3> > rotation_type; + + rotation_type rotation_matrix; + matrix_decompose_SRT( + m, scale_x, scale_y, scale_z, rotation_matrix, translation); + matrix_to_axis_angle(rotation_matrix, axis, angle, tolerance); +} + +/* 2x2 matrix version, 2-d */ +template < + class MatT, + typename Real, + typename ME, + class MA, + class B, + class L, + typename VE, + class VA +> +void matrix_decompose_SRT_2D( + const MatT& m, + Real& scale_x, + Real& scale_y, + matrix& rotation, + vector& translation) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef vector > vector_type; + + /* Checking */ + detail::CheckMatAffine2D(m); + detail::CheckMatLinear2D(rotation); + + vector_type x, y; + matrix_get_basis_vectors_2D(m, x, y); + + scale_x = x.length(); + scale_y = y.length(); + + x /= scale_x; + y /= scale_y; + + matrix_set_basis_vectors_2D(rotation, x, y); + translation = matrix_get_translation_2D(m); +} + +/* Angle version, 2-d */ +template < class MatT, typename Real, typename E, class A > +void matrix_decompose_SRT_2D( + const MatT& m, + Real& scale_x, + Real& scale_y, + Real& angle, + vector& translation) +{ + typedef MatT matrix_type; + typedef typename matrix_type::value_type value_type; + typedef matrix< value_type, fixed<2,2> > rotation_type; + + rotation_type rotation_matrix; + matrix_decompose_SRT_2D( + m, scale_x, scale_y, rotation_matrix, translation); + angle = matrix_to_rotation_2D(rotation_matrix); +} + +} // namespace cml + +#endif