X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FYoinkApp.cc;h=a1c2dbbf8133f273e2aca98efdf2dc3f8db133ef;hp=4b024b47ec74f1e617d87b96689e7a645fbdd4c6;hb=bfa6212d09d8735d8fd5e2638188e4a99f21ada4;hpb=7d15b919681bb9ec0088b4b27c6abf62d6dfb9b1 diff --git a/src/YoinkApp.cc b/src/YoinkApp.cc index 4b024b4..a1c2dbb 100644 --- a/src/YoinkApp.cc +++ b/src/YoinkApp.cc @@ -26,22 +26,23 @@ *******************************************************************************/ +#include // getenv #include #include -#include // getenv - #include -#include "opengl.hh" -#include "video.hh" -#include "settings.hh" - -#include "math.hh" +#include +#include +#include +#include +#include #include "YoinkApp.hh" -#include "timer.hh" +#include +#include +#include #if HAVE_CONFIG_H #include "config.h" @@ -52,86 +53,130 @@ static std::string configFiles() { std::string files; - char* configFile = getenv("YOINK_CONFIGFILE"); + char* configFile = getenv("YOINKRC"); + char* dataDir = getenv("YOINK_DATADIR"); if (configFile) { // if a config file from the environment variable is specified, we want - // to load it first + // to load it first so it has precedence files += configFile; files += ":"; } + // add the colon-delimited paths from configure files += YOINK_CONFIGFILES; + if (dataDir) + { + // if another data directory is set in the environment, look for a + // config file there + files += ":"; + files += dataDir; + files += "/yoinkrc"; + } + + // look in the configured data directory last of all + files += ":"; + files += (dataDir ? dataDir : YOINK_DATADIR); + files += "/yoinkrc"; + return files; } - -YoinkApp::YoinkApp(int argc, char* argv[]) : - dc::engine(PACKAGE_STRING, argc, argv, configFiles()) +static std::string iconFile() { - std::cout << PACKAGE_STRING << std::endl - << "Compiled " << __TIME__ " " __DATE__ << std::endl - << "Send requests, patches, and bug reports to <" - PACKAGE_BUGREPORT << ">." << std::endl << std::endl; + char* dataDir = getenv("YOINK_DATADIR"); + + // first set up the search paths so we can find the icon and other resources + if (dataDir) + { + // look first in the data directory specified by the environment + Mf::Resource::addSearchPath(dataDir); + } + + // then look in the configured data directory + Mf::Resource::addSearchPath(YOINK_DATADIR); + + return Mf::Resource::getPath("yoink.png"); +} - dc::resource::addSearchPath(YOINK_DATADIR); - dc::dispatcher::instance().addHandler("video.context_recreated", +YoinkApp::YoinkApp(int argc, char* argv[]) : + Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()), + music("NightFusion"), + punchSound("RobotPunch") +{ + Mf::Dispatcher::instance().addHandler("video.context_recreated", boost::bind(&YoinkApp::contextRecreated, this, _1), this); setupGL(); + music.play(); + state = 0.0; - someChar = new Character("RobotTrooper"); - someChar->getAnimation().startSequence("Run"); + heroine = CharacterPtr(new Character("RobotTrooper")); + heroine->getAnimation().startSequence("Run"); font = new TilemapFont; - dc::vector2 coeffs[4]; - coeffs[0] = dc::vector2(0.0, 0.0); - coeffs[1] = dc::vector2(0.5, 0.0); - coeffs[2] = dc::vector2(0.5, 0.0); - coeffs[3] = dc::vector2(1.0, 0.0); - interp.init(coeffs, 1.0, dc::interpolator::oscillate); + Mf::Scalar coeffs[4]; + coeffs[0] = 0.0; + coeffs[1] = 1.5; + coeffs[2] = -0.5; + coeffs[3] = 1.0; + interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE); - dc::scalar coeff[2] = {1.0, 0.0}; - fadeIn.init(coeff, 0.5f); + Mf::Scalar coeff[2] = {1.0, 0.0}; + fadeIn.init(coeff, 0.1); - testScene = new dc::scene("Test"); + testScene = new Mf::Scene("Test"); + heroine->treeNode = testScene->getOctree()->insert(heroine); } YoinkApp::~YoinkApp() { - delete someChar; + //delete heroine; delete font; + delete testScene; - dc::dispatcher::instance().removeHandler(this); - - std::cout << "Goodbye..." << std::endl; + Mf::Dispatcher::instance().removeHandler(this); } void YoinkApp::setupGL() { glEnable(GL_TEXTURE_2D); + //glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); + //glEnable(GL_POLYGON_SMOOTH); + + //int texSize; + //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize); + //std::cout << "texture size: " << texSize << std::endl; //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); - glClearColor(0.0, 0.0, 1.0, 1.0); + glClearColor(1.0, 0.0, 0.0, 1.0); - glLineWidth(10.0f); + //glMatrixMode(GL_PROJECTION); + //glLoadIdentity(); + //gluPerspective(60.0, 1.33333, 1.0, 2500.0); + camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0); + camera.uploadProjectionToGL(); + + //glMatrixMode(GL_MODELVIEW); + + //glLineWidth(10.0f); } -void YoinkApp::contextRecreated(const dc::notification& note) +void YoinkApp::contextRecreated(const Mf::Notification& note) { // Whenever the context and a new one created, it probably won't contain our // state so we need to set that up again. @@ -139,43 +184,95 @@ void YoinkApp::contextRecreated(const dc::notification& note) } -void YoinkApp::update(dc::scalar t, dc::scalar dt) +void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt) { //dt *= 0.2; fadeIn.update(dt); - someChar->getAnimation().update(t, dt); + camera.update(t, dt); + + heroine->update(t, dt); + heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode); + + //camera.lookAt(heroine->getSphere().point); + camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256)); + interp.update(dt); + hud.setBar1Progress(interp.getValue()); + hud.setBar2Progress(1.0 - interp.getValue()); prevstate = state; state += dt; } -void YoinkApp::draw(dc::scalar alpha) +void YoinkApp::draw(Mf::Scalar alpha) { - dc::vector4 meh; - meh.random(0.0, 1.0); - static dc::vector4 c1(meh); + //Mf::Vector4 meh; + //meh.random(0.0, 1.0); + //static Mf::Vector4 c1(meh); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - dc::scalar drawstate = cml::lerp(prevstate, state, alpha); - dc::scalar sinstate = std::sin(drawstate); - dc::scalar cosstate = std::cos(drawstate); + //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha); + //Mf::Scalar sinstate = std::sin(drawstate); + //Mf::Scalar cosstate = std::cos(drawstate); + + + glMatrixMode(GL_MODELVIEW); + //glLoadIdentity(); + //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0); + //glTranslatef(x, y, z); + glLoadMatrix(camera.getModelviewMatrix().data()); // DRAW THE SCENE - testScene->draw(alpha); + Mf::Texture::resetBind(); + testScene->draw(alpha, camera); + + + //heroine->draw(alpha); + + hud.draw(); + + + glEnable(GL_BLEND); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha)); + Mf::Texture::resetBind(); + + //glRectf(-1.0f, -1.0f, 1.0f, 1.0f); + glBegin(GL_QUADS); + glVertex3f(-1.0, -1.0, -0.1); + glVertex3f(1.0, -1.0, -0.1); + glVertex3f(1.0, 1.0, -0.1); + glVertex3f(-1.0, 1.0, -0.1); + glEnd(); + + glDisable(GL_BLEND); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + /* + glLoadIdentity(); + someChar->getTilemap().bind(); glColor3f(1.0, 1.0, 1.0); - unsigned heroFrame = someChar->getAnimation().getFrame(); + Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame(); - float coords[8]; + Mf::Scalar coords[8]; someChar->getTilemap().getTileCoords(heroFrame, coords); glBegin(GL_QUADS); @@ -191,7 +288,7 @@ void YoinkApp::draw(dc::scalar alpha) someChar->getTilemap().getTileCoords(heroFrame, coords, - dc::tilemap::reverse); + Mf::Tilemap::REVERSE); glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); @@ -207,7 +304,7 @@ void YoinkApp::draw(dc::scalar alpha) glColor4f(1.0,0.0,0.0,0.5); glBindTexture(GL_TEXTURE_2D, 0); - glColor4fv(c1.data()); + glColor4v(c1.data()); glRectd(-cosstate, -sinstate, sinstate, cosstate); glRectf(0.0f, 0.0f, sinstate, cosstate); @@ -257,13 +354,13 @@ void YoinkApp::draw(dc::scalar alpha) glBegin(GL_QUADS); glTexCoord2f(coords[0], coords[1]); - glVertex3f(0.0, -1.0, 0.0); + glVertex3(0.0, -1.0, 0.0); glTexCoord2f(coords[2], coords[3]); - glVertex3f(1.0, -1.0, 0.0); + glVertex3(1.0, -1.0, 0.0); glTexCoord2f(coords[4], coords[5]); - glVertex3f(1.0, 0.0, 0.0); + glVertex3(1.0, 0.0, 0.0); glTexCoord2f(coords[6], coords[7]); - glVertex3f(0.0, 0.0, 0.0); + glVertex3(0.0, 0.0, 0.0); glEnd(); glEnable(GL_BLEND); @@ -275,33 +372,50 @@ void YoinkApp::draw(dc::scalar alpha) glBegin(GL_LINES); glVertex2f(0.0f, 0.0f); - glVertex2fv(interp.getState(alpha).data()); + glVertex2v(interp.getState(alpha).data()); glEnd(); glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha)); glRectf(-1.0f, -1.0f, 1.0f, 1.0f); glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); + glEnable(GL_DEPTH_TEST);*/ } -void YoinkApp::handleEvent(const dc::event& e) +void YoinkApp::handleEvent(const Mf::Event& event) { - switch (e.type) + switch (event.type) { case SDL_KEYDOWN: - if (e.key.keysym.sym == SDLK_ESCAPE) + if (event.key.keysym.sym == SDLK_ESCAPE) { stop(); } - else if (e.key.keysym.sym == SDLK_f) + else if (event.key.keysym.sym == SDLK_f) { getVideo().toggleFull(); } - else if (e.key.keysym.sym == SDLK_a) + else if (event.key.keysym.sym == SDLK_SPACE) { - someChar->getAnimation().startSequence("Punch"); + heroine->getAnimation().startSequence("Punch"); + punchSound.play(); } + else if (event.key.keysym.sym == SDLK_r) + { + testScene->refresh(); + } + else if (event.key.keysym.sym == SDLK_l) + { + getVideo().toggleCursorGrab(); + getVideo().toggleCursorVisible(); + } + + case SDL_KEYUP: + heroine->handleEvent(event); + + case SDL_MOUSEMOTION: + case SDL_MOUSEBUTTONDOWN: + camera.adjustFromInput(event); break; case SDL_QUIT: @@ -309,7 +423,10 @@ void YoinkApp::handleEvent(const dc::event& e) break; case SDL_VIDEORESIZE: - glViewport(0, 0, e.resize.w, e.resize.h); + glViewport(0, 0, event.resize.w, event.resize.h); + hud.resize(event.resize.w, event.resize.h); + camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0); + camera.uploadProjectionToGL(); break; } } @@ -318,9 +435,28 @@ void YoinkApp::handleEvent(const dc::event& e) int main(int argc, char* argv[]) { - YoinkApp app(argc, argv); - return app.run(); + std::cout << PACKAGE_STRING << std::endl + << "Compiled " << __TIME__ " " __DATE__ << std::endl + << "Send patches and bug reports to <" + PACKAGE_BUGREPORT << ">." << std::endl << std::endl; + + int status = 0; + + try + { + YoinkApp app(argc, argv); + status = app.run(); + } + catch (Mf::Engine::Exception e) + { + std::cerr << "Unhandled exception: " << e.what() << std::endl; + status = 1; + } + + std::cout << "Goodbye..." << std::endl; + return status; } + /** vim: set ts=4 sw=4 tw=80: *************************************************/