X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FYoinkApp.cc;h=023b3a30ce51837365e60d22136cc8a2e04cdce3;hp=64decfb73a88f9e6b0b405f1c94fa3c7c9babc2e;hb=29e3d45f7bbbf31eadf793c41ff2b3d9c47b7539;hpb=79b5f738f2e38acb60cda7e09f54802933a17105 diff --git a/src/YoinkApp.cc b/src/YoinkApp.cc index 64decfb..023b3a3 100644 --- a/src/YoinkApp.cc +++ b/src/YoinkApp.cc @@ -26,111 +26,313 @@ *******************************************************************************/ +#include // getenv #include #include #include -#include "opengl.hh" -#include "video.hh" - -#include "vector.hh" +#include +#include +#include +#include +#include #include "YoinkApp.hh" +#if HAVE_CONFIG_H +#include "config.h" +#endif + -YoinkApp::YoinkApp(int argc, char* argv[]) - : dc::engine("Yoink "VERSION, argc, argv, "yoinkrc") +static std::string configFiles() { - std::cout << "Yoink "VERSION << std::endl - << "Compiled " << __TIME__ " " __DATE__ << std::endl - << "Send requests, patches, and bug reports to <" PACKAGE_BUGREPORT - << ">." << std::endl << std::endl; + std::string files; + + char* configFile = getenv("YOINKRC"); + char* dataDir = getenv("YOINK_DATADIR"); + + if (configFile) + { + // if a config file from the environment variable is specified, we want + // to load it first so it has precedence + files += configFile; + files += ":"; + } + + // add the colon-delimited paths from configure + files += YOINK_CONFIGFILES; + + if (dataDir) + { + // if another data directory is set in the environment, look for a + // config file there + files += ":"; + files += dataDir; + files += "/yoinkrc"; + } + + // look in the configured data directory last of all + files += ":"; + files += (dataDir ? dataDir : YOINK_DATADIR); + files += "/yoinkrc"; + + return files; +} + +static std::string iconFile() +{ + char* dataDir = getenv("YOINK_DATADIR"); + + // first set up the search paths so we can find the icon and other resources + if (dataDir) + { + // look first in the data directory specified by the environment + Mf::Resource::addSearchPath(dataDir); + } + + // then look in the configured data directory + Mf::Resource::addSearchPath(YOINK_DATADIR); + + return Mf::Resource::getPathToResource("yoink.png"); +} + + +YoinkApp::YoinkApp(int argc, char* argv[]) : + Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()) +{ + Mf::Dispatcher::instance().addHandler("video.context_recreated", + boost::bind(&YoinkApp::contextRecreated, this, _1), this); + setupGL(); state = 0.0; + someChar = new Character("RobotTrooper"); + someChar->getAnimation().startSequence("Run"); + + font = new TilemapFont; + + Mf::Vector2 coeffs[4]; + coeffs[0] = Mf::Vector2(0.0, 0.0); + coeffs[1] = Mf::Vector2(0.5, 0.0); + coeffs[2] = Mf::Vector2(0.5, 0.0); + coeffs[3] = Mf::Vector2(1.0, 0.0); + interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE); + + Mf::Scalar coeff[2] = {1.0, 0.0}; + fadeIn.init(coeff, 0.5f); + + testScene = new Mf::Scene("Test"); + + x = y = z = 0.0; +} + +YoinkApp::~YoinkApp() +{ + delete someChar; + delete font; + + Mf::Dispatcher::instance().removeHandler(this); +} + + +void YoinkApp::setupGL() +{ glEnable(GL_TEXTURE_2D); - heroineTexture = new dc::texture("Heroine.png"); + //glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); - //glEnable(GL_DEPTH_TEST); + //glEnable(GL_POLYGON_SMOOTH); + + //int texSize; + //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize); + //std::cout << "texture size: " << texSize << std::endl; - // Enable transparency: - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + //glEnable(GL_BLEND); + //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.0); - glLoadIdentity(); + glClearColor(1.0, 0.0, 0.0, 1.0); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, 1.33333, 1.0, 2500.0); + + //glLineWidth(10.0f); } -YoinkApp::~YoinkApp() +void YoinkApp::contextRecreated(const Mf::Notification& note) { - delete heroineTexture; - std::cout << "Goodbye..." << std::endl; + // Whenever the context and a new one created, it probably won't contain our + // state so we need to set that up again. + setupGL(); } -void YoinkApp::update(double t, double dt) +void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt) { - //dt *= 0.1; + //dt *= 0.2; + + fadeIn.update(dt); + + camera.update(t, dt); + + someChar->getAnimation().update(t, dt); + interp.update(dt); prevstate = state; state += dt; } -void drawrect(dc::scalar a, dc::scalar b, dc::scalar c, dc::scalar d) + +void YoinkApp::draw(Mf::Scalar alpha) { + //Mf::Vector4 meh; + //meh.random(0.0, 1.0); + //static Mf::Vector4 c1(meh); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha); + //Mf::Scalar sinstate = std::sin(drawstate); + //Mf::Scalar cosstate = std::cos(drawstate); + + + + glMatrixMode(GL_MODELVIEW); + //glLoadIdentity(); + + glBindTexture(GL_TEXTURE_2D, 0); + //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0); + //glTranslatef(x, y, z); + glLoadMatrix(camera.getTransformation().data()); + + // DRAW THE SCENE + testScene->draw(alpha); + + + /* + glLoadIdentity(); + + someChar->getTilemap().bind(); + glColor3f(1.0, 1.0, 1.0); + + Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame(); + + Mf::Scalar coords[8]; + someChar->getTilemap().getTileCoords(heroFrame, coords); + glBegin(GL_QUADS); - glTexCoord2f(1.0, 1.0); - glVertex3d(a, d, 0.0); - glTexCoord2f(1.0, 0.0); - glVertex3d(a, b, 0.0); - glTexCoord2f(0.0, 0.0); - glVertex3d(c, b, 0.0); - glTexCoord2f(0.0, 1.0); - glVertex3d(c, d, 0.0); + glTexCoord2f(coords[0], coords[1]); + glVertex3f(-1.0, 0.0, 0.0); + glTexCoord2f(coords[2], coords[3]); + glVertex3f(0.0, 0.0, 0.0); + glTexCoord2f(coords[4], coords[5]); + glVertex3f(0.0, 1.0, 0.0); + glTexCoord2f(coords[6], coords[7]); + glVertex3f(-1.0, 1.0, 0.0); glEnd(); -} -void YoinkApp::draw(double alpha) -{ - static dc::vector3 c1 = dc::vector3::random(0.0, 1.0); - static dc::vector3 c2 = dc::vector3::random(0.0, 1.0); - glClearColor(1.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + someChar->getTilemap().getTileCoords(heroFrame, coords, + Mf::Tilemap::REVERSE); + + glBegin(GL_QUADS); + glTexCoord2f(coords[0], coords[1]); + glVertex3f(0.0, 0.0, 0.0); + glTexCoord2f(coords[2], coords[3]); + glVertex3f(1.0, 0.0, 0.0); + glTexCoord2f(coords[4], coords[5]); + glVertex3f(1.0, 1.0, 0.0); + glTexCoord2f(coords[6], coords[7]); + glVertex3f(0.0, 1.0, 0.0); + glEnd(); - double drawstate = state * alpha + prevstate * (1.0 - alpha); - double sinstate = std::sin(drawstate); - double cosstate = std::cos(drawstate); + glColor4f(1.0,0.0,0.0,0.5); glBindTexture(GL_TEXTURE_2D, 0); + glColor4v(c1.data()); - glColor3dv(c1.array); - drawrect(-cosstate, -sinstate, sinstate, cosstate); - glColor3dv(c2.array); - drawrect(0.0, 0.0, sinstate, cosstate); + glRectd(-cosstate, -sinstate, sinstate, cosstate); + glRectf(0.0f, 0.0f, sinstate, cosstate); - glColor4f(1.0, 1.0, 1.0, 1.0); + font->bind(); + + font->getTileCoords('c', coords); + + glBegin(GL_QUADS); + glTexCoord2f(coords[0], coords[1]); + glVertex3f(-1.0, 0.0, 0.0); + glTexCoord2f(coords[2], coords[3]); + glVertex3f(0.0, 0.0, 0.0); + glTexCoord2f(coords[4], coords[5]); + glVertex3f(0.0, 1.0, 0.0); + glTexCoord2f(coords[6], coords[7]); + glVertex3f(-1.0, 1.0, 0.0); + glEnd(); - heroineTexture->bind(); + font->getTileCoords('h', coords); glBegin(GL_QUADS); - glTexCoord2f(0.0, 0.0); + glTexCoord2f(coords[0], coords[1]); glVertex3f(0.0, 0.0, 0.0); - glTexCoord2f(1.0/8.0, 0.0); + glTexCoord2f(coords[2], coords[3]); glVertex3f(1.0, 0.0, 0.0); - glTexCoord2f(1.0/8.0, 1.0/4.0); + glTexCoord2f(coords[4], coords[5]); glVertex3f(1.0, 1.0, 0.0); - glTexCoord2f(0.0, 1.0/4.0); + glTexCoord2f(coords[6], coords[7]); glVertex3f(0.0, 1.0, 0.0); glEnd(); + + font->getTileCoords('a', coords); + + glBegin(GL_QUADS); + glTexCoord2f(coords[0], coords[1]); + glVertex3f(-1.0, -1.0, 0.0); + glTexCoord2f(coords[2], coords[3]); + glVertex3f(0.0, -1.0, 0.0); + glTexCoord2f(coords[4], coords[5]); + glVertex3f(0.0, 0.0, 0.0); + glTexCoord2f(coords[6], coords[7]); + glVertex3f(-1.0, 0.0, 0.0); + glEnd(); + + font->getTileCoords('z', coords); + + glBegin(GL_QUADS); + glTexCoord2f(coords[0], coords[1]); + glVertex3(0.0, -1.0, 0.0); + glTexCoord2f(coords[2], coords[3]); + glVertex3(1.0, -1.0, 0.0); + glTexCoord2f(coords[4], coords[5]); + glVertex3(1.0, 0.0, 0.0); + glTexCoord2f(coords[6], coords[7]); + glVertex3(0.0, 0.0, 0.0); + glEnd(); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_DEPTH_TEST); - glFlush(); + glBindTexture(GL_TEXTURE_2D, 0); + glColor4f(0.0f, 0.0f, 0.0f, 1.0f); + + glBegin(GL_LINES); + glVertex2f(0.0f, 0.0f); + glVertex2v(interp.getState(alpha).data()); + glEnd(); + + glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha)); + glRectf(-1.0f, -1.0f, 1.0f, 1.0f); + + glDisable(GL_BLEND); + glEnable(GL_DEPTH_TEST);*/ } -void YoinkApp::dispatchEvent(const SDL_Event& event) +void YoinkApp::handleEvent(const Mf::Event& event) { switch (event.type) { @@ -143,40 +345,97 @@ void YoinkApp::dispatchEvent(const SDL_Event& event) { getVideo().toggleFull(); } + else if (event.key.keysym.sym == SDLK_a) + { + someChar->getAnimation().startSequence("Punch"); + } + else if (event.key.keysym.sym == SDLK_r) + { + testScene->refresh(); + } + else if (event.key.keysym.sym == SDLK_l) + { + getVideo().toggleCursorGrab(); + getVideo().toggleCursorVisible(); + } + //else if (event.key.keysym.sym == SDLK_RIGHT) + //{ + //x -= 50.0; + //} + //else if (event.key.keysym.sym == SDLK_LEFT) + //{ + //x += 50.0; + //} + //else if (event.key.keysym.sym == SDLK_UP) + //{ + //y -= 50.0; + //} + //else if (event.key.keysym.sym == SDLK_DOWN) + //{ + //y += 50.0; + //} + //else if (event.key.keysym.sym == SDLK_PAGEUP) + //{ + //z += 50.0; + //} + //else if (event.key.keysym.sym == SDLK_PAGEDOWN) + //{ + //z -= 50.0; + //} + + case SDL_MOUSEMOTION: + case SDL_MOUSEBUTTONDOWN: + camera.adjustFromInput(event); break; case SDL_QUIT: stop(); break; + + case SDL_VIDEORESIZE: + glViewport(0, 0, event.resize.w, event.resize.h); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + + gluPerspective(60.0, double(event.resize.w / event.resize.h), 1.0, 2500.0); + + glMatrixMode(GL_MODELVIEW); + break; } } -#include "dispatcher.hh" +#include -class Foo : public dc::notification +int main(int argc, char* argv[]) { -public: - static void func(const dc::notification& meh) + std::cout << PACKAGE_STRING << std::endl + << "Compiled " << __TIME__ " " __DATE__ << std::endl + << "Send requests, patches, and bug reports to <" + PACKAGE_BUGREPORT << ">." << std::endl << std::endl; + + int status = 0; + + //Mf::Tree myTree; + //Mf::Tree::Ptr prev = myTree.previousSibling(); + //myTree = *prev; + + try { - std::cout << "func: " << std::endl; + YoinkApp app(argc, argv); + status = app.run(); } - - void snap(int zzz, const dc::notification& nice, float lean) + catch (Mf::Engine::Exception e) { - std::cout << "snap: " << zzz << "," << lean << std::endl; + std::cerr << "Unhandled exception: " << e.what() << std::endl; + status = 1; } -}; -void MyHandler(const dc::notification& cool) -{ - std::cout << "MyHandler with a notification" << std::endl; + std::cout << "Goodbye..." << std::endl; + return status; } - -int main(int argc, char* argv[]) -{ - YoinkApp app(argc, argv); - return app.run(); -} +/** vim: set ts=4 sw=4 tw=80: *************************************************/