X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FTitleLayer.cc;h=afe13e91771a5f3ac2e7b7edb3639e2a1a124d91;hp=f5e4ef02a423300c928e5cc77c52dd153dfc96af;hb=4f9eb9259092994de9690cf12f11437c35a6791e;hpb=e495074443d9fd7bc16137084cf9de3d031b75c4 diff --git a/src/TitleLayer.cc b/src/TitleLayer.cc index f5e4ef0..afe13e9 100644 --- a/src/TitleLayer.cc +++ b/src/TitleLayer.cc @@ -26,7 +26,7 @@ *******************************************************************************/ -#include +#include #include #include @@ -34,45 +34,44 @@ #include "TitleLayer.hh" -void TitleLayer::pushed(Mf::Engine& engine) +void TitleLayer::addedToCore() { - Mf::Scalar coeff[] = {0.0, 1.0}; - mFadeIn.init(coeff, 0.1); + mFadeIn.init(0.0, 1.0); + mFadeIn.reset(0.1); mGameLayer = GameLayer::alloc(); } -void TitleLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) +void TitleLayer::update(Mf::Scalar t, Mf::Scalar dt) { - if (!mFadeIn.isDone()) mFadeIn.update(t, dt); + mFadeIn.update(t, dt); } -void TitleLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const +void TitleLayer::draw(Mf::Scalar alpha) const { glClearColor(0.0, 0.0, mFadeIn.getState(alpha), 1.0); glClear(GL_COLOR_BUFFER_BIT); } -bool TitleLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event) +bool TitleLayer::handleEvent(const Mf::Event& event) { switch (event.type) { case SDL_KEYUP: - //if (event.key.keysym.sym == SDLK_ESCAPE) - //{ - //break; - //} + if (event.key.keysym.sym == SDLK_ESCAPE) + { + break; + } - Mf::LayerP titleLayer = engine.pop(this); - //engine.pushLayer(GameLayer::alloc()); + Mf::LayerP titleLayer = Mf::core.pop(this); - Mf::Scalar coeff[] = {0.0, 0.75, 0.99, 1.0}; - Mf::PolynomialInterpolator<3> interp(coeff, 0.1); + Mf::Lerp interp(0.1); + interp.init(0.0, 1.0); + + Mf::Transition::Ptr transition = + Mf::Transition::alloc(mGameLayer, titleLayer, interp); + Mf::core.push(transition); - //Mf::LayerP mGameLayer = GameLayer::alloc(); - Mf::Transition >::Ptr transition = - Mf::Transition >::alloc(mGameLayer, titleLayer, interp); - engine.push(transition); return true; }