X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FTitleLayer.cc;h=afe13e91771a5f3ac2e7b7edb3639e2a1a124d91;hp=a12168a9639eeeaf047b28b0317883e1906c184b;hb=4f9eb9259092994de9690cf12f11437c35a6791e;hpb=a4debfe4a5f5d339410788971b698ba00cb7f09c diff --git a/src/TitleLayer.cc b/src/TitleLayer.cc index a12168a..afe13e9 100644 --- a/src/TitleLayer.cc +++ b/src/TitleLayer.cc @@ -26,7 +26,7 @@ *******************************************************************************/ -#include +#include #include #include @@ -34,24 +34,22 @@ #include "TitleLayer.hh" -void TitleLayer::pushed(Mf::Engine& e) +void TitleLayer::addedToCore() { - engine = &e; + mFadeIn.init(0.0, 1.0); + mFadeIn.reset(0.1); - Mf::Scalar coeff[] = {0.0, 1.0}; - fadeIn.init(coeff, 0.1); - - gameLayer = GameLayer::alloc(); + mGameLayer = GameLayer::alloc(); } void TitleLayer::update(Mf::Scalar t, Mf::Scalar dt) { - if (!fadeIn.isDone()) fadeIn.update(t, dt); + mFadeIn.update(t, dt); } void TitleLayer::draw(Mf::Scalar alpha) const { - glClearColor(0.0, 0.0, fadeIn.getState(alpha), 1.0); + glClearColor(0.0, 0.0, mFadeIn.getState(alpha), 1.0); glClear(GL_COLOR_BUFFER_BIT); } @@ -60,16 +58,20 @@ bool TitleLayer::handleEvent(const Mf::Event& event) switch (event.type) { case SDL_KEYUP: - Mf::LayerP titleLayer = engine->pop(this); - //engine->pushLayer(GameLayer::alloc()); + if (event.key.keysym.sym == SDLK_ESCAPE) + { + break; + } + + Mf::LayerP titleLayer = Mf::core.pop(this); - Mf::Scalar coeff[] = {0.0, 1.0}; - Mf::Lerp interp(coeff, 0.2); + Mf::Lerp interp(0.1); + interp.init(0.0, 1.0); - //Mf::LayerP gameLayer = GameLayer::alloc(); Mf::Transition::Ptr transition = - Mf::Transition::alloc(gameLayer, titleLayer, interp); - engine->push(transition); + Mf::Transition::alloc(mGameLayer, titleLayer, interp); + Mf::core.push(transition); + return true; }