X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FTransition.hh;h=dfc2602ec988bbe3bb6fd692a2cd56bd86ed036e;hp=ab09c02a582ddd7f5320a18dbaa284c3d8b559bb;hb=987971a961454d97082c6448fdc0bbeb540281bb;hpb=e495074443d9fd7bc16137084cf9de3d031b75c4 diff --git a/src/Moof/Transition.hh b/src/Moof/Transition.hh index ab09c02..dfc2602 100644 --- a/src/Moof/Transition.hh +++ b/src/Moof/Transition.hh @@ -31,7 +31,7 @@ #include -#include +#include #include #include #include @@ -66,22 +66,22 @@ public: } - void popped(Engine& engine) + void removedFromCore() { - if (mTo) engine.push(mTo); + if (mTo) core.push(mTo); } - void update(Engine& engine, Scalar t, Scalar dt) + void update(Scalar t, Scalar dt) { mInterp.update(t, dt); - if (mFrom) mFrom->update(engine, t, dt); - if (mTo) mTo->update(engine, t, dt); + if (mFrom) mFrom->update(t, dt); + if (mTo) mTo->update(t, dt); if (mInterp.isDone()) { // to should /replace/ this - engine.pop(this); + core.pop(this); } } @@ -97,15 +97,15 @@ public: glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); - glColor4(1.0, 1.0, 1.0, alpha); + glColor(1.0, 1.0, 1.0, alpha); Mf::Texture::resetBind(); //glRectf(-1.0f, -1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); - glVertex3f(-1.0, -1.0, -0.1); - glVertex3f(1.0, -1.0, -0.1); - glVertex3f(1.0, 1.0, -0.1); - glVertex3f(-1.0, 1.0, -0.1); + glVertex(-1.0, -1.0, -0.1); + glVertex(1.0, -1.0, -0.1); + glVertex(1.0, 1.0, -0.1); + glVertex(-1.0, 1.0, -0.1); glEnd(); glDisable(GL_BLEND); @@ -118,10 +118,10 @@ public: glPopMatrix(); } - void draw(Engine& engine, Scalar alpha) const + void draw(Scalar alpha) const { Scalar a = mInterp.getState(alpha); - logDebug("transition state: %f", a); + logInfo << "transition state: " << a << std::endl; //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -130,7 +130,7 @@ public: glPushMatrix(); glLoadIdentity(); glRotate(180.0 * a, 0.0, 1.0, 0.0); - mFrom->draw(engine, alpha); + mFrom->draw(alpha); glPopMatrix(); } //drawFade(a); @@ -140,21 +140,21 @@ public: glPushMatrix(); glLoadIdentity(); glRotate(180.0 * (1.0 - a), 0.0, 1.0, 0.0); - mTo->draw(engine, alpha); + mTo->draw(alpha); glPopMatrix(); } //drawFade(1.0 - a); } - bool handleEvent(Engine& engine, const Event& event) + bool handleEvent(const Event& event) { if (mTo) { - return mTo->handleEvent(engine, event); + return mTo->handleEvent(event); } else if (mFrom) { - return mFrom->handleEvent(engine, event); + return mFrom->handleEvent(event); } return false; }