X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FSphere.hh;h=f7b6a95fe7a6d89a450291491ad8c1db012fada2;hp=319a3ae24a32b5a36b5d130134fc5bfca5e915aa;hb=2d77fb5fb3480f522658f30af6addd5146530517;hpb=64e3c3202d2c1956759fb4da36ca329816c9369a diff --git a/src/Moof/Sphere.hh b/src/Moof/Sphere.hh index 319a3ae..f7b6a95 100644 --- a/src/Moof/Sphere.hh +++ b/src/Moof/Sphere.hh @@ -31,7 +31,10 @@ #include #include +#include #include +#include +#include namespace Mf { @@ -41,41 +44,134 @@ namespace Mf { * A round object. */ -struct Sphere : public Cullable, public Drawable +template +struct Sphere : public Cullable, public Drawable, public Shape { - Vector3 point; + typedef cml::vector< Scalar, cml::fixed > Vector; + + // (solution - point)^2 - radius^2 = 0 + Vector point; Scalar radius; Sphere() {} - Sphere(const Vector3& p, Scalar r) : + Sphere(const Vector& p, Scalar r) : point(p), radius(r) {} - Sphere(Scalar x, Scalar y, Scalar z, Scalar r) : - point(x, y, z), - radius(r) {} + //Sphere(Scalar x, Scalar y, Scalar z, Scalar r) : + //point(x, y, z), + //radius(r) {} - void init(const Vector3& p, Scalar r) + void init(const Vector& p, Scalar r) { point = p; radius = r; } - void init(const Vector3& p, const Vector3& o) + void init(const Vector& p, const Vector& o) { point = p; radius = (o - p).length(); } - void encloseVertices(const Vector3 vertices[], unsigned count); - void draw(Scalar alpha = 0.0) const; - bool isVisible(const Frustum& frustum) const; + // a ray inside the sphere will not intersect on its way out + Scalar intersectRay(const Ray& ray, + typename Ray::Intersection& intersection) + { + Vector b = point - ray.point; + Scalar z = cml::dot(b, ray.direction); + + // check if the ball is behind the ray + if (z < SCALAR(0.0)) return SCALAR(-1.0); + + Scalar d2 = cml::dot(b, b) - z*z; + Scalar r2 = radius * radius; + + // check for an intersection + if (d2 > r2) return SCALAR(-1.0); + + Scalar t = z - std::sqrt(r2 - d2); + ray.solve(intersection.point, t); + intersection.normal = intersection.point - point; + + return t; + } + + + //void encloseVertices(const Vector vertices[], unsigned count); + + //void draw(Scalar alpha = 0.0) const; + //bool isVisible(const Frustum& frustum) const; + +void encloseVertices(const Vector vertices[], unsigned count) +{ + // TODO +} + +void draw(Scalar alpha = 0.0) const; +//{ + //GLUquadricObj* sphereObj = gluNewQuadric(); + //gluQuadricDrawStyle(sphereObj, GLU_LINE); + + //glPushMatrix(); + + //glTranslate(point); + //gluSphere(sphereObj, GLdouble(radius), 16, 16); + + //glPopMatrix(); + + //gluDeleteQuadric(sphereObj); +//} + +bool isVisible(const Frustum& frustum) const +{ + return true; +} }; -inline bool checkCollision(const Sphere& a, const Sphere& b) +template <> +inline bool Sphere<3>::isVisible(const Frustum& frustum) const +{ + return frustum.contains(*this); +} + +template <> +inline void Sphere<2>::draw(Scalar alpha) const +{ + GLUquadricObj* sphereObj = gluNewQuadric(); + gluQuadricDrawStyle(sphereObj, GLU_LINE); + + glPushMatrix(); + + glTranslate(promote(point)); + gluSphere(sphereObj, GLdouble(radius), 16, 16); + + glPopMatrix(); + + gluDeleteQuadric(sphereObj); +} + +template <> +inline void Sphere<3>::draw(Scalar alpha) const +{ + GLUquadricObj* sphereObj = gluNewQuadric(); + gluQuadricDrawStyle(sphereObj, GLU_LINE); + + glPushMatrix(); + + glTranslate(point); + gluSphere(sphereObj, GLdouble(radius), 16, 16); + + glPopMatrix(); + + gluDeleteQuadric(sphereObj); +} + +template +inline bool checkCollision(const Sphere& a, const Sphere& b) { Scalar d = (a.point - b.point).length(); return d < (a.radius + b.radius);