X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FSphere.hh;h=f1847091c6d0afcc9bad1cbbabcddfdb7cb78dfe;hp=8a9d5e6e0008418ccc9e4885a87d5ad38ffd27e3;hb=7f3984f3f9524f5b6813e01ceb2fe576dadff94e;hpb=fe9614821670d9affcb68fb3e45723b9d40d0b7e diff --git a/src/Moof/Sphere.hh b/src/Moof/Sphere.hh index 8a9d5e6..f184709 100644 --- a/src/Moof/Sphere.hh +++ b/src/Moof/Sphere.hh @@ -31,7 +31,10 @@ #include #include +#include #include +#include +#include namespace Mf { @@ -41,34 +44,141 @@ namespace Mf { * A round object. */ -struct Sphere : public Cullable, public Drawable +template +struct Sphere : public Cullable, public Drawable, public Shape { - Vector3 point; + typedef cml::vector< Scalar, cml::fixed > Vector; + + // (solution - point)^2 - radius^2 = 0 + Vector point; Scalar radius; Sphere() {} - Sphere(const Vector3& p, Scalar r) : + Sphere(const Vector& p, Scalar r) : point(p), radius(r) {} - Sphere(Scalar x, Scalar y, Scalar z, Scalar r) : - point(x, y, z), - radius(r) {} + //Sphere(Scalar x, Scalar y, Scalar z, Scalar r) : + //point(x, y, z), + //radius(r) {} - inline void init(const Vector3& p, Scalar r) + void init(const Vector& p, Scalar r) { point = p; radius = r; } - void encloseVertices(const Vector3 vertices[], unsigned count); + void init(const Vector& p, const Vector& o) + { + point = p; + radius = (o - p).length(); + } + + + // a ray inside the sphere will not intersect on its way out + bool intersectRay(const Ray& ray, typename Ray::Intersection& hit) + { + Vector b = point - ray.point; + Scalar z = cml::dot(b, ray.direction); + + // check if the ball is behind the ray + if (z < SCALAR(0.0)) return false; + + Scalar d2 = cml::dot(b, b) - z*z; + Scalar r2 = radius * radius; + + // check for an intersection + if (d2 > r2) return false; + + hit.distance = z - std::sqrt(r2 - d2); + if (hit.distance < SCALAR(0.0)) return false; + + Vector surfacePoint; + ray.solve(surfacePoint, hit.distance); + hit.normal = surfacePoint - point; + return true; + } + + + //void encloseVertices(const Vector vertices[], unsigned count); + + //void draw(Scalar alpha = 0.0) const; + //bool isVisible(const Frustum& frustum) const; + +void encloseVertices(const Vector vertices[], unsigned count) +{ + // TODO +} + +void draw(Scalar alpha = 0.0) const; +//{ + //GLUquadricObj* sphereObj = gluNewQuadric(); + //gluQuadricDrawStyle(sphereObj, GLU_LINE); + + //glPushMatrix(); - void draw(Scalar alpha = 0.0) const; - bool isVisible(const Camera& cam) const; + //glTranslate(point); + //gluSphere(sphereObj, GLdouble(radius), 16, 16); + + //glPopMatrix(); + + //gluDeleteQuadric(sphereObj); +//} + +bool isVisible(const Frustum& frustum) const +{ + return true; +} }; +template <> +inline bool Sphere<3>::isVisible(const Frustum& frustum) const +{ + return frustum.contains(*this); +} + +template <> +inline void Sphere<2>::draw(Scalar alpha) const +{ + GLUquadricObj* sphereObj = gluNewQuadric(); + gluQuadricDrawStyle(sphereObj, GLU_LINE); + + glPushMatrix(); + + glTranslate(promote(point)); + gluSphere(sphereObj, GLdouble(radius), 16, 16); + + glPopMatrix(); + + gluDeleteQuadric(sphereObj); +} + +template <> +inline void Sphere<3>::draw(Scalar alpha) const +{ + GLUquadricObj* sphereObj = gluNewQuadric(); + gluQuadricDrawStyle(sphereObj, GLU_LINE); + + glPushMatrix(); + + glTranslate(point); + gluSphere(sphereObj, GLdouble(radius), 16, 16); + + glPopMatrix(); + + gluDeleteQuadric(sphereObj); +} + +template +inline bool checkCollision(const Sphere& a, const Sphere& b) +{ + Scalar d = (a.point - b.point).length(); + return d < (a.radius + b.radius); +} + + } // namespace Mf #endif // _MOOF_SPHERE_HH_