X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FPlane.hh;h=b39891790f16a6afc682c9e753642cf8015ebd5e;hp=248a3128161afe0cadbdde10fa781d6b3e89c405;hb=3f6e44698c38b74bb622ad81ea9d2daa636981d2;hpb=72d4af22710317acffab861421c4364b1780b6fe diff --git a/src/Moof/Plane.hh b/src/Moof/Plane.hh index 248a312..b398917 100644 --- a/src/Moof/Plane.hh +++ b/src/Moof/Plane.hh @@ -28,18 +28,24 @@ #ifndef _MOOF_PLANE_HH_ #define _MOOF_PLANE_HH_ - + #include +#include namespace Mf { -class Aabb; -class Sphere; +template class Aabb; +template class Sphere; + +/* + * A plane in 3-space defined by the equation Ax + By + Cz = D, where [A, B, C] + * is normal to the plane. + */ -struct Plane +struct Plane : public Shape<3> { Vector3 normal; Scalar d; @@ -60,6 +66,40 @@ struct Plane d(scalar) {} + bool intersectRay(const Ray<3>& ray, Ray<3>::Intersection& hit) + { + // solve: [(ray.point + t*ray.direction) dot normal] + d = 0 + + Scalar denom = cml::dot(ray.direction, normal); + + // check for parallel condition + if (denom == SCALAR(0.0)) + { + if (isEqual(cml::dot(ray.point, normal), -d)) + { + // the ray lies on the plane + hit.distance = SCALAR(0.0); + hit.normal.set(0.0, 0.0, 0.0); + return true; + } + + // no solution + return false; + } + + Scalar numer = cml::dot(ray.point, normal) + d; + hit.distance = -numer / denom; + if (hit.distance < SCALAR(0.0)) return false; + + if (numer >= 0.0) hit.normal = normal; + else hit.normal = -normal; + return true; + } + + + /* Causes the normal of the plane to become normalized. The scalar may also + * be changed to keep the equation true. Word to the wise: don't normalize + * a plane if the normal is the zero vector. */ void normalize() { Scalar mag = normal.length(); @@ -68,12 +108,15 @@ struct Plane d /= mag; } - inline Scalar getDistanceToPoint(const Vector3& point) const + /** + * Determine the shortest distance between a point and the plane. */ + + Scalar getDistanceToPoint(const Vector3& point) const { return cml::dot(point, normal) + d; } - inline Halfspace intersectsPoint(const Vector3& point) const + Halfspace intersects(const Vector3& point) const { Scalar distance = getDistanceToPoint(point); @@ -82,8 +125,8 @@ struct Plane else return POSITIVE; } - Halfspace intersectsAabb(const Aabb& aabb) const; - Halfspace intersectsSphere(const Sphere& sphere) const; + Halfspace intersects(const Aabb<3>& aabb) const; + Halfspace intersects(const Sphere<3>& sphere) const; };