X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FPlane.hh;h=b39891790f16a6afc682c9e753642cf8015ebd5e;hp=06e4abdce63f59398f961a531942d7b63ec667ea;hb=3f6e44698c38b74bb622ad81ea9d2daa636981d2;hpb=25aefe01ef7dbdb603c51411e04b0d6a6107684f diff --git a/src/Moof/Plane.hh b/src/Moof/Plane.hh index 06e4abd..b398917 100644 --- a/src/Moof/Plane.hh +++ b/src/Moof/Plane.hh @@ -28,15 +28,16 @@ #ifndef _MOOF_PLANE_HH_ #define _MOOF_PLANE_HH_ - + #include +#include namespace Mf { -class Aabb; -class Sphere; +template class Aabb; +template class Sphere; /* @@ -44,7 +45,7 @@ class Sphere; * is normal to the plane. */ -struct Plane +struct Plane : public Shape<3> { Vector3 normal; Scalar d; @@ -65,8 +66,40 @@ struct Plane d(scalar) {} + bool intersectRay(const Ray<3>& ray, Ray<3>::Intersection& hit) + { + // solve: [(ray.point + t*ray.direction) dot normal] + d = 0 + + Scalar denom = cml::dot(ray.direction, normal); + + // check for parallel condition + if (denom == SCALAR(0.0)) + { + if (isEqual(cml::dot(ray.point, normal), -d)) + { + // the ray lies on the plane + hit.distance = SCALAR(0.0); + hit.normal.set(0.0, 0.0, 0.0); + return true; + } + + // no solution + return false; + } + + Scalar numer = cml::dot(ray.point, normal) + d; + hit.distance = -numer / denom; + if (hit.distance < SCALAR(0.0)) return false; + + if (numer >= 0.0) hit.normal = normal; + else hit.normal = -normal; + return true; + } + + /* Causes the normal of the plane to become normalized. The scalar may also - * be changed to keep the equation true. */ + * be changed to keep the equation true. Word to the wise: don't normalize + * a plane if the normal is the zero vector. */ void normalize() { Scalar mag = normal.length(); @@ -92,8 +125,8 @@ struct Plane else return POSITIVE; } - Halfspace intersects(const Aabb& aabb) const; - Halfspace intersects(const Sphere& sphere) const; + Halfspace intersects(const Aabb<3>& aabb) const; + Halfspace intersects(const Sphere<3>& sphere) const; };