X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FOpenGL.hh;h=c16d701d9afc391aa17da399e14cbf16efa70592;hp=a5ae3a043f75100208d026fa386ab47d2fdd9878;hb=a4debfe4a5f5d339410788971b698ba00cb7f09c;hpb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e diff --git a/src/Moof/OpenGL.hh b/src/Moof/OpenGL.hh index a5ae3a0..c16d701 100644 --- a/src/Moof/OpenGL.hh +++ b/src/Moof/OpenGL.hh @@ -31,76 +31,122 @@ #include - -/* Define to 1 if you want to use double precision floating-point numbers. */ -//#define USE_DOUBLE_PRECISION 1 +#if HAVE_CONFIG_H +#include "config.h" +#endif #if USE_DOUBLE_PRECISION typedef GLdouble GLscalar; #define GL_SCALAR GL_DOUBLE - -inline void glGetScalarv(GLenum a, GLscalar* b) { glGetDoublev(a, b); } - -inline void glLoadMatrix(const GLscalar* a) { glLoadMatrixd(a); } -inline void glMultMatrix(const GLscalar* a) { glMultMatrixd(a); } - -inline void glScale(GLscalar a, GLscalar b, GLscalar c) { glScaled(a, b, c); } -inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glRotated(a, b, c, d); } -inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) { glTranslated(a, b, c); } - -inline void glColor3(GLscalar a, GLscalar b, GLscalar c) { glColor3d(a, b, c); } -inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glColor4d(a, b, c, d); } -inline void glColor3v(const GLscalar *a) { glColor3dv(a); } -inline void glColor4v(const GLscalar *a) { glColor4dv(a); } - -inline void glVertex2(GLscalar a, GLscalar b) { glVertex2d(a, b); } -inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) { glVertex3d(a, b, c); } -inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glVertex4d(a, b, c, d); } -inline void glVertex2v(const GLscalar* a) { glVertex2dv(a); } -inline void glVertex3v(const GLscalar* a) { glVertex3dv(a); } -inline void glVertex4v(const GLscalar* a) { glVertex4dv(a); } - -inline void glTexCoord2(GLscalar a, GLscalar b) { glTexCoord2d(a, b); } -inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) { glTexCoord3d(a, b, c); } -inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glTexCoord4d(a, b, c, d); } -inline void glTexCoord2v(const GLscalar* a) { glTexCoord2dv(a); } -inline void glTexCoord3v(const GLscalar* a) { glTexCoord3dv(a); } -inline void glTexCoord4v(const GLscalar* a) { glTexCoord4dv(a); } +#define SCALAR(D) D + +inline void glGetScalarv(GLenum a, GLscalar* b) +{ glGetDoublev(a, b); } + +inline void glLoadMatrix(const GLscalar* a) +{ glLoadMatrixd(a); } +inline void glMultMatrix(const GLscalar* a) +{ glMultMatrixd(a); } + +inline void glScale(GLscalar a, GLscalar b, GLscalar c) +{ glScaled(a, b, c); } +inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glRotated(a, b, c, d); } +inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) +{ glTranslated(a, b, c); } + +inline void glColor3(GLscalar a, GLscalar b, GLscalar c) +{ glColor3d(a, b, c); } +inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glColor4d(a, b, c, d); } +inline void glColor3v(const GLscalar *a) +{ glColor3dv(a); } +inline void glColor4v(const GLscalar *a) +{ glColor4dv(a); } + +inline void glVertex2(GLscalar a, GLscalar b) +{ glVertex2d(a, b); } +inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) +{ glVertex3d(a, b, c); } +inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glVertex4d(a, b, c, d); } +inline void glVertex2v(const GLscalar* a) +{ glVertex2dv(a); } +inline void glVertex3v(const GLscalar* a) +{ glVertex3dv(a); } +inline void glVertex4v(const GLscalar* a) +{ glVertex4dv(a); } + +inline void glTexCoord2(GLscalar a, GLscalar b) +{ glTexCoord2d(a, b); } +inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) +{ glTexCoord3d(a, b, c); } +inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glTexCoord4d(a, b, c, d); } +inline void glTexCoord2v(const GLscalar* a) +{ glTexCoord2dv(a); } +inline void glTexCoord3v(const GLscalar* a) +{ glTexCoord3dv(a); } +inline void glTexCoord4v(const GLscalar* a) +{ glTexCoord4dv(a); } #else typedef GLfloat GLscalar; #define GL_SCALAR GL_FLOAT - -inline void glGetScalarv(GLenum a, GLscalar* b) { glGetFloatv(a, b); } - -inline void glLoadMatrix(const GLscalar* a) { glLoadMatrixf(a); } -inline void glMultMatrix(const GLscalar* a) { glMultMatrixf(a); } - -inline void glScale(GLscalar a, GLscalar b, GLscalar c) { glScalef(a, b, c); } -inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glRotatef(a, b, c, d); } -inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) { glTranslatef(a, b, c); } - -inline void glColor3(GLscalar a, GLscalar b, GLscalar c) { glColor3f(a, b, c); } -inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glColor4f(a, b, c, d); } -inline void glColor3v(const GLscalar *a) { glColor3fv(a); } -inline void glColor4v(const GLscalar *a) { glColor4fv(a); } - -inline void glVertex2(GLscalar a, GLscalar b) { glVertex2f(a, b); } -inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) { glVertex3f(a, b, c); } -inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glVertex4f(a, b, c, d); } -inline void glVertex2v(const GLscalar* a) { glVertex2fv(a); } -inline void glVertex3v(const GLscalar* a) { glVertex3fv(a); } -inline void glVertex4v(const GLscalar* a) { glVertex4fv(a); } - -inline void glTexCoord2(GLscalar a, GLscalar b) { glTexCoord2f(a, b); } -inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) { glTexCoord3f(a, b, c); } -inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glTexCoord4f(a, b, c, d); } -inline void glTexCoord2v(const GLscalar* a) { glTexCoord2fv(a); } -inline void glTexCoord3v(const GLscalar* a) { glTexCoord3fv(a); } -inline void glTexCoord4v(const GLscalar* a) { glTexCoord4fv(a); } +#define SCALAR(F) F##f + +inline void glGetScalarv(GLenum a, GLscalar* b) +{ glGetFloatv(a, b); } + +inline void glLoadMatrix(const GLscalar* a) +{ glLoadMatrixf(a); } +inline void glMultMatrix(const GLscalar* a) +{ glMultMatrixf(a); } + +inline void glScale(GLscalar a, GLscalar b, GLscalar c) +{ glScalef(a, b, c); } +inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glRotatef(a, b, c, d); } +inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) +{ glTranslatef(a, b, c); } + +inline void glColor3(GLscalar a, GLscalar b, GLscalar c) +{ glColor3f(a, b, c); } +inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glColor4f(a, b, c, d); } +inline void glColor3v(const GLscalar *a) +{ glColor3fv(a); } +inline void glColor4v(const GLscalar *a) +{ glColor4fv(a); } + +inline void glVertex2(GLscalar a, GLscalar b) +{ glVertex2f(a, b); } +inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) +{ glVertex3f(a, b, c); } +inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glVertex4f(a, b, c, d); } +inline void glVertex2v(const GLscalar* a) +{ glVertex2fv(a); } +inline void glVertex3v(const GLscalar* a) +{ glVertex3fv(a); } +inline void glVertex4v(const GLscalar* a) +{ glVertex4fv(a); } + +inline void glTexCoord2(GLscalar a, GLscalar b) +{ glTexCoord2f(a, b); } +inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) +{ glTexCoord3f(a, b, c); } +inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) +{ glTexCoord4f(a, b, c, d); } +inline void glTexCoord2v(const GLscalar* a) +{ glTexCoord2fv(a); } +inline void glTexCoord3v(const GLscalar* a) +{ glTexCoord3fv(a); } +inline void glTexCoord4v(const GLscalar* a) +{ glTexCoord4fv(a); } #endif