X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FLine.hh;h=679e564fb378964c46c328d2a136c4ac54df917b;hp=7902ea90d969e2a6c7170f9f970c25f215613eb1;hb=2f239b9ba2a556a5ca810cfffc60552a56a4fe86;hpb=837bae9f2bf7b25e1d3d2625eeaf39c1d2f48827 diff --git a/src/Moof/Line.hh b/src/Moof/Line.hh index 7902ea9..679e564 100644 --- a/src/Moof/Line.hh +++ b/src/Moof/Line.hh @@ -12,11 +12,14 @@ #ifndef _MOOF_LINE_HH_ #define _MOOF_LINE_HH_ +#include #include +#include #include #include #include #include +#include #include @@ -38,8 +41,131 @@ struct Line : public Drawable, public Shape a(point1), b(point2) {} - bool intersectRay(const Ray<2>& ray, Ray<2>::Intersection& hit) const + + Vector getDirection() const + { + return b - a; + } + + Scalar getLength() const + { + return getDirection().length(); + } + + + bool intersect(const Line& other, Contact& hit) const + { + Scalar d = (other.b[1] - other.a[1]) * (b[0] - a[0]) - + (other.b[0] - other.a[0]) * (b[1] - a[1]); + + if (d == SCALAR(0.0)) return false; // lines are parallel + // ignoring the (somewhat remote) possibility of coincidence + + Scalar m = ((other.b[0] - other.a[0]) * (a[1] - other.a[1]) - + (other.b[1] - other.a[1]) * (a[0] - other.a[0])) / d; + + Scalar n = ((b[0] - a[0]) * (b[1] - other.a[1]) - + (b[1] - a[1]) * (b[0] - other.a[0])) / d; + + if (m < SCALAR(0.0) || m > SCALAR(1.0) || // not intersecting + n < SCALAR(0.0) || n > SCALAR(1.0)) return false; + + Vector2 tangent = b - a; + Vector2 normal = cml::perp(tangent).normalize(); + + if (cml::dot(normal, other.a - other.b) < SCALAR(0.0)) + { + normal = -normal; + } + + hit.point = a + m * tangent; + hit.normal = normal; + hit.distance = (other.b - hit.point).length(); + + return true; + } + + bool intersect(const Sphere& other, Contact& hit) const + { + Vector surface = b - a; + Vector toPoint = other.point - a; + + Scalar surfaceLength = surface.length(); + surface.normalize(); + + Scalar projection = cml::dot(surface, toPoint); + + if (projection < SCALAR(0.0) || projection > surfaceLength) + { + // try endpoints + + if (other.intersect(a, hit)) + { + hit.normal = -hit.normal; + hit.point = a; + return true; + } + else if (other.intersect(b, hit)) + { + hit.normal = -hit.normal; + hit.point = b; + return true; + } + + return false; + } + + Vector point = a + surface * projection; + Vector normal = other.point - point; + + Scalar distance = normal.length(); + + if (distance > other.radius) false; // not intersecting + + normal.normalize(); + + hit.distance = other.radius - distance; + hit.point = point; + hit.normal = normal; + + return true; + } + + + bool intersectRay(const Ray<2>& ray, Ray<2>::Contact& hit) const { + Vector2 v1 = a - ray.point; + Scalar a1 = cml::signed_angle_2D(v1, b - ray.point); + + //logWarning << "angle:::::::::: " << a1 << std::endl; + + if (a1 == Constants::pi()) + { + hit.distance = 5.4321; + return true; + } + else if (a1 == SCALAR(0.0)) + { + hit.distance = 99999.0; + return true; + } + + Scalar a2 = cml::signed_angle_2D(v1, ray.direction); + + if (a2 < SCALAR(0.0) || a2 > a1) return false; + + //hit.distance = 1.23456; + //hit.normal = Vector2(0.0, 0.0); + + Vector2 n = (b - a).normalize(); + Scalar z = cml::dot(ray.point - a, n); + Vector2 p = a + n * z; + hit.distance = (ray.point - p).length(); + hit.normal = cml::perp(a - b); + return true; + + + /* // solve: Cx + r*Dx = Ax + s(Bx - Ax) // Cy + r*Dy = Ay + s(By - Ay) // where: 0 <= s <= 1 if intersection @@ -79,14 +205,18 @@ struct Line : public Drawable, public Shape hit.distance = -(a[0] * (ray.point[1] - b[1]) + b[0] * (a[1] - ray.point[1]) + ray.point[0] * (b[1] - a[1])) / denom; + + // check if the intersection is behind the ray if (hit.distance < SCALAR(0.0)) return false; Vector normal = cml::perp(a - b); if (cml::dot(a - ray.point, normal) < 0) hit.normal = normal; else hit.normal = -normal; return true; + */ } + void draw(Scalar alpha = 0.0) const { Mf::Texture::resetBind(); @@ -98,15 +228,49 @@ struct Line : public Drawable, public Shape }; +typedef Line<2> Line2; +typedef Line<3> Line3; + + template -struct Polygon : public Shape +struct Polygon : public Drawable, public Shape { typedef cml::vector< Scalar, cml::fixed > Vector; Vector points[N]; + + Polygon() {} + + bool intersectRay(const Ray& ray, typename Ray::Contact& hit) + { + return false; + } + + void draw(Scalar alpha = 0.0) const + { + Mf::Texture::resetBind(); + glBegin(GL_POLYGON); + for (int i = 0; i < D; ++i) + { + glVertex(points[0]); + } + glEnd(); + } }; +typedef Polygon<2,3> Triangle2; +typedef Polygon<3,3> Triangle3; + + +template +bool intersect(const Line& line, const Sphere& sphere, + Contact& hit) +{ + return false; +} + + } // namespace Mf #endif // _MOOF_LINE_HH_