X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FEngine.hh;h=c5e99864f103e49dedffee2721609f48e136fe84;hp=aa751356f6a81b6ec1712cf1ee7bdf322384d749;hb=71bd9dbaf1c1e3c55a9f63392a73865d8aeee7d4;hpb=a5f0d391406a68275b41448fc3f49e8d8396c497 diff --git a/src/Moof/Engine.hh b/src/Moof/Engine.hh index aa75135..c5e9986 100644 --- a/src/Moof/Engine.hh +++ b/src/Moof/Engine.hh @@ -29,59 +29,71 @@ #ifndef _MOOF_ENGINE_HH_ #define _MOOF_ENGINE_HH_ -#include - #include -#include -#include -#include +#include +#include +#include namespace Mf { -// forward declaration -class Video; +/** + * The engine is essentially a stack of layers. While running, it updates each + * layer from the bottom up every timestep. It also draws each layer from the + * bottom up, adhering to the maximum frame-rate. Events are send to each layer + * from the top down until a layer signals the event was handled. The engine is + * also responsible for firing timers on time. The engine will continue running + * as long as there are layers on the stack. + */ class Engine { -protected: +public: - Engine(int argc, char* argv[], const std::string& configFile, - const std::string& name, const std::string& iconFile); + ~Engine() {} -public: + // get global instance + static Engine& getInstance(); + + // setting the video is required before you can run the engine and should + // probably be done before adding any layers + void setVideo(VideoP video); + VideoP getVideo() const; - virtual ~Engine(); + void setTimestep(int ts); + int getTimestep() const; - int run(); - void stop(int exitCode = 0); + void setMaxFps(int maxFps); // draw rate is always capped at the timestep + int getMaxFps() const; - void setTimestep(Scalar ts); - Scalar getTimestep(); - void setMaxFrameRate(long maxFps); - long getMaxFrameRate(); + int getFps() const; - Video& getVideo(); - long getFrameRate(); + void push(LayerP layer); // push a layer onto the top + LayerP pop(); // pop the top layer + LayerP pop(Layer* layer); // pops a specific layer and all layers above it + void clear(); // remove all layers (the engine will stop) - // override these if you want - virtual void update(Scalar t, Scalar dt); - virtual void draw(Scalar alpha); - virtual void handleEvent(const Event& event); + int getSize() const; // get the size of the stack - struct Exception : std::runtime_error - { - explicit Exception(const std::string& what_arg) : - std::runtime_error(what_arg) {} - }; + // set this machine in motion + void run(); + + Dispatch::Handler addHandler(const std::string& event, + const Dispatch::Function& callback); + Dispatch::Handler addHandler(const std::string& event, + const Dispatch::Function& callback, Dispatch::Handler handler); + + void dispatch(const std::string& event, + const Dispatch::Message* message = 0); private: - Engine() {} // this class must be subclassed to be useful + + Engine(); // use getInstance() to access the engine class Impl; - boost::shared_ptr impl_; + boost::shared_ptr mImpl; };