X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FEngine.hh;h=c5e99864f103e49dedffee2721609f48e136fe84;hp=84b1f588f57e41c55d5a185bec8e0d40abcca198;hb=e495074443d9fd7bc16137084cf9de3d031b75c4;hpb=c9e20ac06383b20ceb5404c9237e319c2e90d157 diff --git a/src/Moof/Engine.hh b/src/Moof/Engine.hh index 84b1f58..c5e9986 100644 --- a/src/Moof/Engine.hh +++ b/src/Moof/Engine.hh @@ -31,45 +31,67 @@ #include +#include +#include #include -#include namespace Mf { -// forward declarations -class Video; +/** + * The engine is essentially a stack of layers. While running, it updates each + * layer from the bottom up every timestep. It also draws each layer from the + * bottom up, adhering to the maximum frame-rate. Events are send to each layer + * from the top down until a layer signals the event was handled. The engine is + * also responsible for firing timers on time. The engine will continue running + * as long as there are layers on the stack. + */ class Engine { public: - Engine(int argc, char* argv[], const std::string& name, - const std::string& iconFile, const std::string& configFile); ~Engine() {} // get global instance static Engine& getInstance(); - void run(); + // setting the video is required before you can run the engine and should + // probably be done before adding any layers + void setVideo(VideoP video); + VideoP getVideo() const; + + void setTimestep(int ts); + int getTimestep() const; + + void setMaxFps(int maxFps); // draw rate is always capped at the timestep + int getMaxFps() const; + + int getFps() const; - void setTimestep(Scalar ts); - Scalar getTimestep() const; - void setMaxFrameRate(long maxFps); - long getMaxFrameRate() const; + void push(LayerP layer); // push a layer onto the top + LayerP pop(); // pop the top layer + LayerP pop(Layer* layer); // pops a specific layer and all layers above it + void clear(); // remove all layers (the engine will stop) - Video& getVideo() const; - long getFrameRate() const; + int getSize() const; // get the size of the stack - void push(LayerP layer); - LayerP pop(); - // pops a specific layer and all layers above it - LayerP pop(Layer* layer); - void clear(); + // set this machine in motion + void run(); + + Dispatch::Handler addHandler(const std::string& event, + const Dispatch::Function& callback); + Dispatch::Handler addHandler(const std::string& event, + const Dispatch::Function& callback, Dispatch::Handler handler); + + void dispatch(const std::string& event, + const Dispatch::Message* message = 0); private: + Engine(); // use getInstance() to access the engine + class Impl; boost::shared_ptr mImpl; };