X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMoof%2FAabb.hh;h=83926b3fa47789e19a85ed9124c9bef61bd89fca;hp=6a7e064c41116c65e611d6f0ced6c81ed7272942;hb=2d77fb5fb3480f522658f30af6addd5146530517;hpb=64e3c3202d2c1956759fb4da36ca329816c9369a diff --git a/src/Moof/Aabb.hh b/src/Moof/Aabb.hh index 6a7e064..83926b3 100644 --- a/src/Moof/Aabb.hh +++ b/src/Moof/Aabb.hh @@ -33,6 +33,11 @@ #include #include #include +#include + +#include +#include +#include namespace Mf { @@ -42,14 +47,17 @@ namespace Mf { * Axis-aligned Bounding Box */ -struct Aabb : public Cullable, public Drawable +template +struct Aabb : public Cullable, public Drawable, public Shape { - Vector3 min; - Vector3 max; + typedef cml::vector< Scalar, cml::fixed > Vector; + + Vector min; + Vector max; Aabb() {} - Aabb(const Vector3& a, const Vector3& b) + Aabb(const Vector& a, const Vector& b) { init(a, b); } @@ -57,13 +65,13 @@ struct Aabb : public Cullable, public Drawable Aabb(Scalar ax, Scalar ay, Scalar az, Scalar bx, Scalar by, Scalar bz) { - Vector3 a(ax, ay, az); - Vector3 b(bx, by, bz); + Vector a(ax, ay, az); + Vector b(bx, by, bz); init(a, b); } - void init(const Vector3& a, const Vector3& b) + void init(const Vector& a, const Vector& b) { if (a[0] < b[0]) { @@ -97,19 +105,19 @@ struct Aabb : public Cullable, public Drawable } } - Vector3 getCenter() const + Vector getCenter() const { - return Vector3((min[0] + max[0]) / 2.0, + return Vector((min[0] + max[0]) / 2.0, (min[1] + max[1]) / 2.0, (min[2] + max[2]) / 2.0); } - void getOctant(Aabb& octant, int num) const; + //void getOctant(Aabb& octant, int num) const; Plane getPlaneXY() const { Plane plane; - plane.normal = Vector3(0.0, 0.0, 1.0); + plane.normal = Vector(0.0, 0.0, 1.0); plane.d = cml::dot(-plane.normal, getCenter()); return plane; } @@ -117,7 +125,7 @@ struct Aabb : public Cullable, public Drawable Plane getPlaneXZ() const { Plane plane; - plane.normal = Vector3(0.0, 1.0, 0.0); + plane.normal = Vector(0.0, 1.0, 0.0); plane.d = cml::dot(-plane.normal, getCenter()); return plane; } @@ -125,17 +133,84 @@ struct Aabb : public Cullable, public Drawable Plane getPlaneYZ() const { Plane plane; - plane.normal = Vector3(1.0, 0.0, 0.0); + plane.normal = Vector(1.0, 0.0, 0.0); plane.d = cml::dot(-plane.normal, getCenter()); return plane; } + /* void getCorners(Vector3 corners[8]) const; void encloseVertices(const Vector3 vertices[], unsigned count); void draw(Scalar alpha = 0.0) const; bool isVisible(const Frustum& frustum) const; + */ + + +void getCorners(Vector corners[8]) const +{ + corners[0][0] = min[0]; corners[0][1] = min[1]; corners[0][2] = max[2]; + corners[1][0] = max[0]; corners[1][1] = min[1]; corners[1][2] = max[2]; + corners[2][0] = max[0]; corners[2][1] = max[1]; corners[2][2] = max[2]; + corners[3][0] = min[0]; corners[3][1] = max[1]; corners[3][2] = max[2]; + corners[4][0] = min[0]; corners[4][1] = min[1]; corners[4][2] = min[2]; + corners[5][0] = max[0]; corners[5][1] = min[1]; corners[5][2] = min[2]; + corners[6][0] = max[0]; corners[6][1] = max[1]; corners[6][2] = min[2]; + corners[7][0] = min[0]; corners[7][1] = max[1]; corners[7][2] = min[2]; +} + + +void encloseVertices(const Vector vertices[], unsigned count) +{ + min.zero(); + max.zero(); + + for (unsigned i = 1; i < count; ++i) + { + min.minimize(vertices[i]); + max.maximize(vertices[i]); + } +} + + +void draw(Scalar alpha = 0.0) const +{ + Scalar vertices[] = {min[0], min[1], min[2], + min[0], max[1], min[2], + max[0], max[1], min[2], + max[0], min[1], min[2], + min[0], max[1], max[2], + min[0], min[1], max[2], + max[0], min[1], max[2], + max[0], max[1], max[2]}; + + GLubyte indices[] = {0, 1, 2, 3, + 1, 2, 7, 4, + 3, 0, 5, 6, + 2, 3, 6, 7, + 5, 0, 1, 4, + 4, 5, 6, 7}; + + glEnableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(3, GL_SCALAR, 0, vertices); + + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + Texture::resetBind(); + + glDrawElements(GL_QUADS, sizeof(indices), GL_UNSIGNED_BYTE, indices); + + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + //glDisableClientState(GL_VERTEX_ARRAY); + + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +} + +bool isVisible(const Frustum& frustum) const +{ + return frustum.contains(*this); +} };