X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FMainLayer.cc;h=3429f52c5663f932b677407ab6c904a33d875c62;hp=51881a770d0e03d8f6d2846c96542c4a2e265d34;hb=8a1acac01b444dccf8b57cedf08392ada2e473c1;hpb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e diff --git a/src/MainLayer.cc b/src/MainLayer.cc index 51881a7..3429f52 100644 --- a/src/MainLayer.cc +++ b/src/MainLayer.cc @@ -26,24 +26,28 @@ *******************************************************************************/ -#include // getenv -#include +#include // atexit, getenv #include #include +#include // access #include #include #include +#include #include #include +#include #include #include "GameLayer.hh" #include "MainLayer.hh" +#include "TitleLayer.hh" #if HAVE_CONFIG_H #include "config.h" #endif +#include "version.h" MainLayer::MainLayer() @@ -59,16 +63,31 @@ MainLayer::~MainLayer() } -void MainLayer::pushed(Mf::Engine& e) +void MainLayer::pushed(Mf::Engine& engine) { - engine = &e; - engine->pushLayer(GameLayer::alloc()); + mEngine = &engine; + + //Mf::Scalar coeff[] = {0.0, 1.0}; + //Mf::Lerp interp(coeff, 0.25); + + //Mf::LayerP gameLayer = GameLayer::alloc(); + //Mf::Transition::Ptr transition = + //Mf::Transition::alloc(gameLayer, Mf::LayerP(), interp); + //engine->push(transition); + //engine->push(GameLayer::alloc()); + mEngine->push(TitleLayer::alloc()); } void MainLayer::draw(Mf::Scalar alpha) const { - glClear(GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } bool MainLayer::handleEvent(const Mf::Event& event) @@ -78,61 +97,69 @@ bool MainLayer::handleEvent(const Mf::Event& event) case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { - engine->clearLayers(); + quit(); } else if (event.key.keysym.sym == SDLK_f) { - engine->getVideo().toggleFull(); + mEngine->getVideo().toggleFull(); } else if (event.key.keysym.sym == SDLK_l) { - Mf::Video& video = engine->getVideo(); + Mf::Video& video = mEngine->getVideo(); video.toggleCursorGrab(); video.toggleCursorVisible(); } else if (event.key.keysym.sym == SDLK_y) { - engine->pushLayer(GameLayer::alloc()); + mEngine->push(GameLayer::alloc()); } break; + case SDL_VIDEORESIZE: + glViewport(0, 0, event.resize.w, event.resize.h); + break; + case SDL_QUIT: - engine->clearLayers(); + quit(); break; } return false; } +void MainLayer::quit() +{ +#if NDEBUG + // we don't really need to unwind the stack and shut everything down because + // the operating system will take care of cleaning up + exit(0); +#else + mEngine->clear(); +#endif +} + void MainLayer::setupGL() { glEnable(GL_TEXTURE_2D); - - //glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); + glEnable(GL_LINE_SMOOTH); + glEnable(GL_POLYGON_SMOOTH); glShadeModel(GL_SMOOTH); - //glEnable(GL_POLYGON_SMOOTH); - //int texSize; - //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize); - //std::cout << "texture size: " << texSize << std::endl; - //glEnable(GL_BLEND); //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.0); - glClearColor(1.0, 0.0, 0.0, 1.0); + glClearColor(0.0, 0.0, 0.0, 1.0); - //glMatrixMode(GL_PROJECTION); - //glLoadIdentity(); - //gluPerspective(60.0, 1.33333, 1.0, 2500.0); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60.0, 1.33333, 1.0, 2500.0); - //glMatrixMode(GL_MODELVIEW); - - //glLineWidth(10.0f); + glMatrixMode(GL_MODELVIEW); } void MainLayer::contextRecreated(const Mf::Notification* note) @@ -146,12 +173,15 @@ void MainLayer::contextRecreated(const Mf::Notification* note) void printUsage() { - std::cout << "Usage: "PACKAGE" [-h|--help] [OPTION=VALUE]..." << std::endl + std::cout << "Usage: "PACKAGE" [-h|--help] [-i|--info] [OPTION=VALUE]..." + << std::endl << "The alien-smashing action game." << std::endl << std::endl << "Options:" << std::endl << " -h, --help" << std::endl << " show this help and exit" << std::endl + << " -i, --info" << std::endl + << " show version and build information" << std::endl << " detail=1|2|3" << std::endl << " the level of detail of game scenes" << std::endl << " fullscreen=true|false" << std::endl @@ -162,13 +192,89 @@ void printUsage() << "See documentation for more options." << std::endl; } +void printInfo(int argc, char* argv[]) +{ + std::string assets; + std::string datadir; + std::string config; + + assets.assign(YOINK_DATADIR); + int accessible = access(assets.c_str(), R_OK); + if (accessible != 0) assets += " (no access)"; + + char* temp = getenv("YOINK_DATADIR"); + if (temp) + { + datadir = temp; + accessible = access(temp, R_OK); + if (accessible != 0) datadir += " (no access)"; + } + + temp = getenv("YOINKRC"); + if (temp) + { + config = temp; + accessible = access(temp, R_OK); + if (accessible != 0) config += " (no access)"; + } + + std::cout << " Executable: " << argv[0] << std::endl + << " Version: "VERSION << std::endl +#if defined(__DATE__) && defined(__TIME__) + << " Built: "__DATE__" "__TIME__ << std::endl +#endif + << " Compiler: "COMPILER_STRING << std::endl + << " Assets: " << assets << std::endl + << "Build options: " +#ifdef NDEBUG + << "-" +#endif + << "debug " +#ifndef USE_DOUBLE_PRECISION + << "-" +#endif + << "double-precision " +#ifndef USE_GTK + << "-" +#endif + << "gtk " +#ifndef PROFILING_ENABLED + << "-" +#endif + << "profile " +#ifndef USE_QT4 + << "-" +#endif + << "qt4 " +#ifndef USE_THREADS + << "-" +#endif + << "threads" << std::endl + << " YOINKRC: " << config << std::endl + << "YOINK_DATADIR: " << datadir << std::endl; +} + +void goodbye() +{ + std::cout << std::endl << "Goodbye..." << std::endl << std::endl; +} + + int main(int argc, char* argv[]) { - if (argc > 1 && - (strcmp(argv[1], "-h") == 0 || strcmp(argv[1], "--help") == 0)) + if (argc > 1) { - printUsage(); - return 0; + std::string arg(argv[1]); + if (arg == "-h" || arg == "--help") + { + printUsage(); + return 0; + } + else if (arg == "-i" || arg == "--info") + { + printInfo(argc, argv); + return 0; + } } std::cout << std::endl << PACKAGE_STRING << std::endl @@ -176,6 +282,8 @@ int main(int argc, char* argv[]) << "Send patches and bug reports to <" PACKAGE_BUGREPORT << ">." << std::endl << std::endl; + atexit(goodbye); + #if YOINK_LOGLEVEL >= 4 Mf::setLogLevel(Mf::LOG_DEBUG); @@ -202,7 +310,7 @@ int main(int argc, char* argv[]) Mf::Resource::addSearchPath(YOINK_DATADIR); - std::string iconFile = Mf::Resource::getPath("yoink.png"); + std::string iconFile = Mf::Resource::getPath(PACKAGE".png"); // Build the list of config files to search for, in this order: @@ -223,22 +331,28 @@ int main(int argc, char* argv[]) configFiles += configFile; } - try { Mf::Engine app(argc, argv, PACKAGE_STRING, iconFile, configFiles); - app.pushLayer(MainLayer::alloc()); + app.push(MainLayer::alloc()); app.run(); } - catch (Mf::Exception e) + catch (const Mf::Exception& e) { - Mf::logError("unhandled exception: <<%s>>", e.what()); - Mf::logInfo("it's time to crash now :-("); - throw e; + Mf::logError("unhandled exception (code %d): \"%s\"", + e.code(), e.what()); + + Mf::ModalDialog dialog; + dialog.title = PACKAGE_STRING; + dialog.text1 = "Unhandled Exception"; + dialog.text2 = e.what(); + dialog.type = Mf::ModalDialog::CRITICAL; + dialog.run(); + + return 1; } - std::cout << std::endl << "Goodbye..." << std::endl << std::endl; return 0; }