X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FHud.cc;h=3a178f627491699ec3b5d921035e8a817b964a69;hp=a7e141e1ef8a7d57138ffb1fc9a2dff80421e2e7;hb=2d77fb5fb3480f522658f30af6addd5146530517;hpb=a31d65a998121df0651c57bfb68782e2a07d2e2f diff --git a/src/Hud.cc b/src/Hud.cc index a7e141e..3a178f6 100644 --- a/src/Hud.cc +++ b/src/Hud.cc @@ -26,12 +26,12 @@ *******************************************************************************/ +#include #include +#include #include "Hud.hh" -#include - ProgressBar::ProgressBar(const Tilemap& tilemap, Tilemap::Index index) : mProgress(0.0), @@ -88,42 +88,44 @@ void ProgressBar::draw(Mf::Scalar alpha) const mTilemap.bind(); glBegin(GL_QUADS); - glTexCoord2(mTexCoords[0], mTexCoords[1]); - glVertex2v(mVertices[0].data()); - glTexCoord2(mMidCoords[0], mTexCoords[3]); - glVertex2v(mVertices[1].data()); - glTexCoord2(mMidCoords[0], mTexCoords[5]); - glVertex2v(mVertices[6].data()); - glTexCoord2(mTexCoords[6], mTexCoords[7]); - glVertex2v(mVertices[7].data()); - - glTexCoord2(mMidCoords[0], mTexCoords[1]); - glVertex2v(mVertices[1].data()); - glTexCoord2(mMidCoords[1], mTexCoords[3]); - glVertex2v(mVertices[2].data()); - glTexCoord2(mMidCoords[1], mTexCoords[5]); - glVertex2v(mVertices[5].data()); - glTexCoord2(mMidCoords[0], mTexCoords[7]); - glVertex2v(mVertices[6].data()); - - glTexCoord2(mMidCoords[1], mTexCoords[1]); - glVertex2v(mVertices[2].data()); - glTexCoord2(mTexCoords[2], mTexCoords[3]); - glVertex2v(mVertices[3].data()); - glTexCoord2(mTexCoords[4], mTexCoords[5]); - glVertex2v(mVertices[4].data()); - glTexCoord2(mMidCoords[1], mTexCoords[7]); - glVertex2v(mVertices[5].data()); + glTexCoord(mTexCoords[0], mTexCoords[1]); + glVertex(mVertices[0]); + glTexCoord(mMidCoords[0], mTexCoords[3]); + glVertex(mVertices[1]); + glTexCoord(mMidCoords[0], mTexCoords[5]); + glVertex(mVertices[6]); + glTexCoord(mTexCoords[6], mTexCoords[7]); + glVertex(mVertices[7]); + + glTexCoord(mMidCoords[0], mTexCoords[1]); + glVertex(mVertices[1]); + glTexCoord(mMidCoords[1], mTexCoords[3]); + glVertex(mVertices[2]); + glTexCoord(mMidCoords[1], mTexCoords[5]); + glVertex(mVertices[5]); + glTexCoord(mMidCoords[0], mTexCoords[7]); + glVertex(mVertices[6]); + + glTexCoord(mMidCoords[1], mTexCoords[1]); + glVertex(mVertices[2]); + glTexCoord(mTexCoords[2], mTexCoords[3]); + glVertex(mVertices[3]); + glTexCoord(mTexCoords[4], mTexCoords[5]); + glVertex(mVertices[4]); + glTexCoord(mMidCoords[1], mTexCoords[7]); + glVertex(mVertices[5]); glEnd(); } -Hud::Hud() : +Hud::Hud(GameLayer::State& state) : + mState(state), mBar1(Tilemap("StatusBars"), 0), mBar2(Tilemap("StatusBars"), 2), mFont("Font") { - resize(800, 600); + Mf::VideoP video = Mf::Engine::getInstance().getVideo(); + resize(video->getWidth(), video->getHeight()); } @@ -145,7 +147,14 @@ void Hud::resize(int width, int height) } -void Hud::draw(Mf::Scalar alpha) const +void Hud::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) +{ + mState.interp.update(t, dt); + setBar1Progress(mState.interp.getState(dt)); + setBar2Progress(1.0 - mState.interp.getState(dt)); +} + +void Hud::draw(Mf::Engine& engine, Mf::Scalar alpha) const { glMatrixMode(GL_PROJECTION); glPushMatrix(); @@ -171,10 +180,19 @@ void Hud::draw(Mf::Scalar alpha) const glPopMatrix(); } -bool Hud::handleEvent(Mf::Event& event) +bool Hud::handleEvent(Mf::Engine& engine, const Mf::Event& event) { switch (event.type) { + case SDL_KEYUP: + if (event.key.keysym.sym == SDLK_h) + { + // don't want the hud anymore + engine.pop(this); + return true; + } + break; + case SDL_VIDEORESIZE: resize(event.resize.w, event.resize.h); break;