X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FHud.cc;h=3a178f627491699ec3b5d921035e8a817b964a69;hp=90f5dd9418dd90f85bb25bc72ef631d0af5ebf90;hb=2d77fb5fb3480f522658f30af6addd5146530517;hpb=64e3c3202d2c1956759fb4da36ca329816c9369a diff --git a/src/Hud.cc b/src/Hud.cc index 90f5dd9..3a178f6 100644 --- a/src/Hud.cc +++ b/src/Hud.cc @@ -88,32 +88,32 @@ void ProgressBar::draw(Mf::Scalar alpha) const mTilemap.bind(); glBegin(GL_QUADS); - glTexCoord2(mTexCoords[0], mTexCoords[1]); - glVertex2v(mVertices[0].data()); - glTexCoord2(mMidCoords[0], mTexCoords[3]); - glVertex2v(mVertices[1].data()); - glTexCoord2(mMidCoords[0], mTexCoords[5]); - glVertex2v(mVertices[6].data()); - glTexCoord2(mTexCoords[6], mTexCoords[7]); - glVertex2v(mVertices[7].data()); - - glTexCoord2(mMidCoords[0], mTexCoords[1]); - glVertex2v(mVertices[1].data()); - glTexCoord2(mMidCoords[1], mTexCoords[3]); - glVertex2v(mVertices[2].data()); - glTexCoord2(mMidCoords[1], mTexCoords[5]); - glVertex2v(mVertices[5].data()); - glTexCoord2(mMidCoords[0], mTexCoords[7]); - glVertex2v(mVertices[6].data()); - - glTexCoord2(mMidCoords[1], mTexCoords[1]); - glVertex2v(mVertices[2].data()); - glTexCoord2(mTexCoords[2], mTexCoords[3]); - glVertex2v(mVertices[3].data()); - glTexCoord2(mTexCoords[4], mTexCoords[5]); - glVertex2v(mVertices[4].data()); - glTexCoord2(mMidCoords[1], mTexCoords[7]); - glVertex2v(mVertices[5].data()); + glTexCoord(mTexCoords[0], mTexCoords[1]); + glVertex(mVertices[0]); + glTexCoord(mMidCoords[0], mTexCoords[3]); + glVertex(mVertices[1]); + glTexCoord(mMidCoords[0], mTexCoords[5]); + glVertex(mVertices[6]); + glTexCoord(mTexCoords[6], mTexCoords[7]); + glVertex(mVertices[7]); + + glTexCoord(mMidCoords[0], mTexCoords[1]); + glVertex(mVertices[1]); + glTexCoord(mMidCoords[1], mTexCoords[3]); + glVertex(mVertices[2]); + glTexCoord(mMidCoords[1], mTexCoords[5]); + glVertex(mVertices[5]); + glTexCoord(mMidCoords[0], mTexCoords[7]); + glVertex(mVertices[6]); + + glTexCoord(mMidCoords[1], mTexCoords[1]); + glVertex(mVertices[2]); + glTexCoord(mTexCoords[2], mTexCoords[3]); + glVertex(mVertices[3]); + glTexCoord(mTexCoords[4], mTexCoords[5]); + glVertex(mVertices[4]); + glTexCoord(mMidCoords[1], mTexCoords[7]); + glVertex(mVertices[5]); glEnd(); }