X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;h=c537af6391569230118af2ee7ff72f086b5f3d1f;hp=73b6a23e6a141ec2315cb9f5f2a5f34e91e90dc8;hb=76b3f4be992514a740ac03cdbdd57844142a0b4c;hpb=b357615aba1dbde81e3c6999366604e6001010a7 diff --git a/src/GameLayer.hh b/src/GameLayer.hh index 73b6a23..c537af6 100644 --- a/src/GameLayer.hh +++ b/src/GameLayer.hh @@ -1,30 +1,13 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ #ifndef _GAMELAYER_HH_ #define _GAMELAYER_HH_ @@ -40,22 +23,18 @@ #include -#include -#include #include #include -#include #include -#include +#include // TODO #include #include #include #include -#include "Character.hh" -#include "Heroine.hh" -#include "Scene.hh" +#include "GameState.hh" +#include "Hud.hh" class GameLayer; @@ -72,24 +51,11 @@ public: return GameLayerP(new GameLayer); } - void pushed(Mf::Engine& engine); + void addedToCore(); - void update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt); - void draw(Mf::Engine& engine, Mf::Scalar alpha) const; - bool handleEvent(Mf::Engine& engine, const Mf::Event& event); - - struct State - { - Mf::Script script; - std::vector sceneList; - - HeroineP heroine; - SceneP scene; - - Mf::PolynomialInterpolator<5> interp; - - Mf::Camera camera; - }; + void update(Mf::Scalar t, Mf::Scalar dt); + void draw(Mf::Scalar alpha) const; + bool handleEvent(const Mf::Event& event); private: @@ -101,15 +67,17 @@ private: void setProjection(); void setProjection(Mf::Scalar width, Mf::Scalar height); - State mState; + GameState mState; Mf::Timer mThinkTimer; + HudP mHud; + Mf::SoundStream mMusic; Mf::Sound mPunchSound; - Mf::Ray<2> mRay; - Mf::Line<2> mLine; - Mf::Sphere<2> mSphere; + Mf::Ray2 mRay; + Mf::Line2 mLine; + Mf::Circle mCircle; Mf::Timer mRayTimer; void rayTimer(); @@ -118,5 +86,3 @@ private: #endif // _GAMELAYER_HH_ -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -