X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;h=c537af6391569230118af2ee7ff72f086b5f3d1f;hp=4e26e689b495a12a39289041ac7fe992b5e085a7;hb=76b3f4be992514a740ac03cdbdd57844142a0b4c;hpb=8a1acac01b444dccf8b57cedf08392ada2e473c1 diff --git a/src/GameLayer.hh b/src/GameLayer.hh index 4e26e68..c537af6 100644 --- a/src/GameLayer.hh +++ b/src/GameLayer.hh @@ -1,30 +1,13 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ #ifndef _GAMELAYER_HH_ #define _GAMELAYER_HH_ @@ -40,18 +23,18 @@ #include -#include -#include -#include #include #include -#include #include -#include "Character.hh" -#include "Heroine.hh" +#include // TODO +#include +#include +#include +#include + +#include "GameState.hh" #include "Hud.hh" -#include "Scene.hh" class GameLayer; @@ -60,6 +43,7 @@ typedef boost::shared_ptr GameLayerP; class GameLayer : public Mf::Layer { public: + GameLayer(); static GameLayerP alloc() @@ -67,7 +51,7 @@ public: return GameLayerP(new GameLayer); } - void pushed(Mf::Engine& engine); + void addedToCore(); void update(Mf::Scalar t, Mf::Scalar dt); void draw(Mf::Scalar alpha) const; @@ -78,32 +62,27 @@ private: void loadSceneLoader(); void advanceScene(); - Mf::Scalar getZCoord(const Mf::Vector2& position) const; + void thinkTimer(); void setProjection(); void setProjection(Mf::Scalar width, Mf::Scalar height); + GameState mState; + Mf::Timer mThinkTimer; - // the script object must be mutable because some script functions must be - // called during draw - mutable Mf::Script mScript; - std::vector mSceneList; + HudP mHud; - Mf::Sound mMusic; + Mf::SoundStream mMusic; Mf::Sound mPunchSound; - HeroineP mHeroine; - SceneP mScene; - - Mf::PolynomialInterpolator<5> mInterp; + Mf::Ray2 mRay; + Mf::Line2 mLine; + Mf::Circle mCircle; - Mf::Camera mCamera; - - HudP mHud; + Mf::Timer mRayTimer; + void rayTimer(); }; #endif // _GAMELAYER_HH_ -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -