X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;h=54b49962d0ab2a26a8ba4bb889ee9ee2564c5938;hp=4e26e689b495a12a39289041ac7fe992b5e085a7;hb=1fb5f7e36af1a4de040bc2989133703b0e0d4a9f;hpb=8a1acac01b444dccf8b57cedf08392ada2e473c1 diff --git a/src/GameLayer.hh b/src/GameLayer.hh index 4e26e68..54b4996 100644 --- a/src/GameLayer.hh +++ b/src/GameLayer.hh @@ -1,30 +1,13 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ #ifndef _GAMELAYER_HH_ #define _GAMELAYER_HH_ @@ -40,70 +23,69 @@ #include -#include -#include -#include -#include -#include -#include -#include +#include +#include +#include -#include "Character.hh" -#include "Heroine.hh" +#include // TODO +#include +#include +#include +#include +#include + +#include "GameState.hh" #include "Hud.hh" -#include "Scene.hh" class GameLayer; typedef boost::shared_ptr GameLayerP; -class GameLayer : public Mf::Layer +class GameLayer : public moof::view { public: - GameLayer(); static GameLayerP alloc() { return GameLayerP(new GameLayer); } + GameLayer(); - void pushed(Mf::Engine& engine); + void did_add_to_view(); - void update(Mf::Scalar t, Mf::Scalar dt); - void draw(Mf::Scalar alpha) const; - bool handleEvent(const Mf::Event& event); + void update(moof::scalar t, moof::scalar dt); + void draw(moof::scalar alpha) const; + bool handle_event(const moof::event& event); private: void loadSceneLoader(); - void advanceScene(); - - Mf::Scalar getZCoord(const Mf::Vector2& position) const; + void advanceScene(moof::settings& settings); - void setProjection(); - void setProjection(Mf::Scalar width, Mf::Scalar height); + void thinkTimer(); + void projection(); + void projection(moof::scalar width, moof::scalar height); - // the script object must be mutable because some script functions must be - // called during draw - mutable Mf::Script mScript; - std::vector mSceneList; + GameState state_; + moof::timer mThinkTimer; - Mf::Sound mMusic; - Mf::Sound mPunchSound; + HudP mHud; - HeroineP mHeroine; - SceneP mScene; + //moof::sound_stream mMusic; + moof::sound punch_sound_; + moof::sound music_; - Mf::PolynomialInterpolator<5> mInterp; + moof::mesh_handle sceneMesh; - Mf::Camera mCamera; + moof::ray2 mRay; + moof::line2 mLine; + moof::circle mCircle; - HudP mHud; + moof::timer mRayTimer; + void rayTimer(); }; #endif // _GAMELAYER_HH_ -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -