X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;h=145cf76cba75a0d58d6c3c77ecd8369fefc651e4;hp=c4c5420888b63e5f7b7e7067fd5a9df9172f11da;hb=c78934a448d0126709fccec3d5a636b3baa87da4;hpb=a4debfe4a5f5d339410788971b698ba00cb7f09c diff --git a/src/GameLayer.hh b/src/GameLayer.hh index c4c5420..145cf76 100644 --- a/src/GameLayer.hh +++ b/src/GameLayer.hh @@ -1,30 +1,13 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ #ifndef _GAMELAYER_HH_ #define _GAMELAYER_HH_ @@ -36,60 +19,69 @@ #include #include +#include #include -#include -#include -#include -#include #include #include -#include "Character.hh" -#include "Heroine.hh" +#include // TODO +#include +#include +#include +#include +#include + +#include "GameState.hh" #include "Hud.hh" -#include "Scene.hh" class GameLayer; typedef boost::shared_ptr GameLayerP; -class GameLayer : public Mf::Layer +class GameLayer : public Mf::View { public: - GameLayer(); static GameLayerP alloc() { return GameLayerP(new GameLayer); } + GameLayer(); + + void didAddToView(); - void pushed(Mf::Engine& engine); void update(Mf::Scalar t, Mf::Scalar dt); void draw(Mf::Scalar alpha) const; bool handleEvent(const Mf::Event& event); private: + void loadSceneLoader(); + void advanceScene(Mf::Settings& settings); + + void thinkTimer(); + void setProjection(); void setProjection(Mf::Scalar width, Mf::Scalar height); - Mf::Sound music; + GameState mState; + Mf::Timer mThinkTimer; - HeroineP heroine; - SceneP scene; - Mf::Sound punchSound; + HudP mHud; - Mf::PolynomialInterpolator<5> interp; + Mf::SoundStream mMusic; + Mf::Sound mPunchSound; - Mf::Camera camera; + Mf::Ray2 mRay; + Mf::Line2 mLine; + Mf::Circle mCircle; - HudP hud; + Mf::Timer mRayTimer; + void rayTimer(); }; #endif // _GAMELAYER_HH_ -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -