X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.hh;h=145cf76cba75a0d58d6c3c77ecd8369fefc651e4;hp=53613617b513aa7e95ef993fe376b21ec1bf335a;hb=c78934a448d0126709fccec3d5a636b3baa87da4;hpb=a295f8def17036c8071b56e181364f99a377cae7 diff --git a/src/GameLayer.hh b/src/GameLayer.hh index 5361361..145cf76 100644 --- a/src/GameLayer.hh +++ b/src/GameLayer.hh @@ -1,30 +1,13 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ #ifndef _GAMELAYER_HH_ #define _GAMELAYER_HH_ @@ -40,35 +23,34 @@ #include -#include #include #include -#include +#include // TODO #include #include #include #include +#include -#include "Hud.hh" #include "GameState.hh" +#include "Hud.hh" class GameLayer; typedef boost::shared_ptr GameLayerP; -class GameLayer : public Mf::Layer +class GameLayer : public Mf::View { public: - GameLayer(); - static GameLayerP alloc() { return GameLayerP(new GameLayer); } + GameLayer(); - void pushedOntoEngine(); + void didAddToView(); void update(Mf::Scalar t, Mf::Scalar dt); void draw(Mf::Scalar alpha) const; @@ -77,7 +59,7 @@ public: private: void loadSceneLoader(); - void advanceScene(); + void advanceScene(Mf::Settings& settings); void thinkTimer(); @@ -92,9 +74,9 @@ private: Mf::SoundStream mMusic; Mf::Sound mPunchSound; - Mf::Ray<2> mRay; - Mf::Line<2> mLine; - Mf::Sphere<2> mSphere; + Mf::Ray2 mRay; + Mf::Line2 mLine; + Mf::Circle mCircle; Mf::Timer mRayTimer; void rayTimer(); @@ -103,5 +85,3 @@ private: #endif // _GAMELAYER_HH_ -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -