X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=f61ec3d43adf07da1b7fe0d9884fa713ae0d83d1;hp=dfdadaa5f2c19fbe809193f9eebcc971569adfd6;hb=e495074443d9fd7bc16137084cf9de3d031b75c4;hpb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e diff --git a/src/GameLayer.cc b/src/GameLayer.cc index dfdadaa..f61ec3d 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -27,155 +27,174 @@ *******************************************************************************/ #include +#include #include #include #include +#include #include "GameLayer.hh" +#include "Hud.hh" #if HAVE_CONFIG_H #include "config.h" #endif -GameLayer::GameLayer() : - music("NightFusionIntro"), - punchSound("Thump") + +Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const { - music.setLooping(true); - music.enqueue("NightFusionLoop"); - music.stream(); + Mf::Scalar z; - heroine = Character::alloc("RobotTrooper"); - heroine->getAnimation().startSequence("Run"); + mState.script.getGlobalTable().pushField("GetZCoord"); + mState.script.push(position[0]); + mState.script.push(position[1]); + mState.script.call(2, 1); + mState.script.getTop().get(z); + mState.script.pop(); - Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0}; - interp.init(a, 2.0, Mf::Interpolator::OSCILLATE); + return z; +} - Mf::Scalar b[2] = {1.0, 0.0}; - fadeIn.init(b, 1.0); +void GameLayer::loadSceneLoader() +{ + mState.script.importStandardLibraries(); + importLogPrintFunction(mState.script); - octree = Mf::loadScene("Classic"); - heroine->treeNode = octree->insert(heroine); + std::string loaderPath = Scene::getPath("loader"); + if (loaderPath == "") + { + throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader"); + } + + Mf::Script::Status status = mState.script.doFile(loaderPath); + if (status != Mf::Script::SUCCESS) + { + std::string str; + mState.script[-1].get(str); + + Mf::logScript("%s", str.c_str()); + throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str); + } + + mState.script.getGlobalTable().pushField("scenes"); + mState.script.getTop().get(mState.sceneList); + if (mState.sceneList.size() == 0) + { + Mf::logScript("no variable `scenes' within loader"); + throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, "no scenes to load"); + } +} - camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0); - camera.uploadProjectionToGL(); +void GameLayer::advanceScene() +{ + if (mState.sceneList.size() != 0) + { + mState.scene = Scene::alloc(mState.sceneList[0]); + mState.sceneList.erase(mState.sceneList.begin()); + mState.scene->load(mState.script); + } } -void GameLayer::pushed(Mf::Engine& engine) +GameLayer::GameLayer() : + mMusic("NightFusionIntro"), + mPunchSound("Thump") { - hud = Hud::alloc(); - engine.pushLayer(hud); + mMusic.setLooping(true); + mMusic.enqueue("NightFusionLoop"); + mMusic.stream(); + + loadSceneLoader(); + advanceScene(); // load the first scene + + mState.heroine = Heroine::alloc(); + mState.heroine->animation.startSequence("FlyDiagonallyUp"); + + Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0}; + mState.interp.init(a, 2.0, Mf::Interpolator::OSCILLATE); + + setProjection(); } -void GameLayer::update(Mf::Scalar t, Mf::Scalar dt) +void GameLayer::pushed(Mf::Engine& engine) { - //dt *= 0.7; - - fadeIn.update(dt); - camera.update(t, dt); - heroine->update(t, dt); - - // reinsert heroine - heroine->treeNode = octree->reinsert(heroine, heroine->treeNode); - octree->print(heroine->treeNode); - - //camera.lookAt(heroine->getSphere().point); - camera.setPosition(Mf::Vector3(-heroine->current.position[0], - -heroine->current.position[1], -256)); - - Mf::Vector3 heroinePosition; - Mf::promoteVector(heroinePosition, heroine->current.position); - Mf::Sound::setListenerPosition(heroinePosition); - - interp.update(dt); - hud->setBar1Progress(interp.getState(dt)); - hud->setBar2Progress(1.0 - interp.getState(dt)); + engine.push(Hud::alloc(mState)); } -void GameLayer::draw(Mf::Scalar alpha) const +void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) { - glMatrixMode(GL_MODELVIEW); - glLoadMatrix(camera.getModelviewMatrix().data()); + mState.camera.update(t, dt); + mState.heroine->update(t, dt); - // DRAW THE SCENE - Mf::Texture::resetBind(); + mState.scene->checkForCollision(*mState.heroine); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); + mState.camera.setPosition(Mf::Vector3(-mState.heroine->getState().position[0], + -mState.heroine->getState().position[1], -10)); + //mState.camera.lookAt(Mf::promote(mState.heroine->getState().position)); + + //Mf::Vector3 heroinePosition = Mf::promote(mState.heroine->getState().position); + //Mf::Sound::setListenerPosition(heroinePosition); +} - octree->drawIfVisible(alpha, camera.getFrustum()); - //heroine->draw(alpha); - heroine->getAabb().draw(); +void GameLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const +{ + mState.camera.uploadToGL(alpha); - // DRAW FADE - glEnable(GL_BLEND); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha)); + // DRAW THE SCENE Mf::Texture::resetBind(); - //glRectf(-1.0f, -1.0f, 1.0f, 1.0f); - glBegin(GL_QUADS); - glVertex3f(-1.0, -1.0, -0.1); - glVertex3f(1.0, -1.0, -0.1); - glVertex3f(1.0, 1.0, -0.1); - glVertex3f(-1.0, 1.0, -0.1); - glEnd(); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glDisable(GL_BLEND); + mState.scene->drawIfVisible(alpha, mState.camera.getFrustum()); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + mState.heroine->setZCoord(getZCoord(mState.heroine->getState().position)); + mState.heroine->draw(alpha); } -bool GameLayer::handleEvent(const Mf::Event& event) +bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_SPACE) { - heroine->getAnimation().startSequence("Punch"); + mState.heroine->animation.startSequence("Flattened"); Mf::logInfo("thump!"); - punchSound.play(); + mPunchSound.play(); return true; } - else if (event.key.keysym.sym == SDLK_p) + else if (event.key.keysym.sym == SDLK_m) { - music.toggle(); + mMusic.toggle(); return true; } - else if (event.key.keysym.sym == SDLK_y) + return mState.heroine->handleEvent(event); + + case SDL_KEYUP: + if (event.key.keysym.sym == SDLK_ESCAPE) { - Mf::Engine::getInstance().popLayer(); + engine.pop(this); return true; } - - case SDL_KEYUP: - heroine->handleEvent(event); - break; + else if (event.key.keysym.sym == SDLK_h) + { + engine.push(Hud::alloc(mState)); + return true; + } + return mState.heroine->handleEvent(event); case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: - camera.handleEvent(event); + mState.camera.handleEvent(event); return true; case SDL_VIDEORESIZE: - glViewport(0, 0, event.resize.w, event.resize.h); - camera.setProjection(cml::rad(60.0), - double(event.resize.w) / double(event.resize.h), 32.0, 2500.0); - camera.uploadProjectionToGL(); + setProjection(event.resize.w, event.resize.h); break; } @@ -183,5 +202,17 @@ bool GameLayer::handleEvent(const Mf::Event& event) } +void GameLayer::setProjection() +{ + Mf::VideoP video = Mf::Engine::getInstance().getVideo(); + setProjection(video->getWidth(), video->getHeight()); +} + +void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height) +{ + mState.camera.setProjection(cml::rad(60.0), width / height, 1.0, 200.0); +} + + /** vim: set ts=4 sw=4 tw=80: *************************************************/