X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=c0d35b95dadb692b085ee1d9d08bb76765800c25;hp=54e40687cfdae138a94814abae26251ac5785e7a;hb=1fb5f7e36af1a4de040bc2989133703b0e0d4a9f;hpb=151f60a78d5e45c8d46c3e793fdefee306c6dc4c diff --git a/src/GameLayer.cc b/src/GameLayer.cc index 54e4068..c0d35b9 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -92,6 +92,8 @@ GameLayer::GameLayer() state_.heroine->animation.startSequence("FlyDiagonallyUp"); state_.interp.init(0.0, 1.0, 4.0, moof::lerp_scalar::oscillate); + + sceneMesh = moof::resource::load("classic.ac"); } @@ -192,7 +194,8 @@ void GameLayer::draw(moof::scalar alpha) const glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - state_.scene->draw_if_visible(alpha, state_.camera.frustum()); + //state_.scene->draw_if_visible(alpha, state_.camera.frustum()); + sceneMesh->draw(alpha); state_.heroine->draw(alpha); mRay.draw();