X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=5e95b7615393c57709b1cf3bb4d6b578f4d0ef80;hp=54e40687cfdae138a94814abae26251ac5785e7a;hb=c143f7e806766a73cd69dc6e084e977641019ce6;hpb=ed04ddaaa59dcc42e375ec492dbda77f693530e9 diff --git a/src/GameLayer.cc b/src/GameLayer.cc index 54e4068..5e95b76 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -92,6 +92,8 @@ GameLayer::GameLayer() state_.heroine->animation.startSequence("FlyDiagonallyUp"); state_.interp.init(0.0, 1.0, 4.0, moof::lerp_scalar::oscillate); + + sceneMesh = moof::resource::load("classic.ac"); } @@ -186,13 +188,18 @@ void GameLayer::draw(moof::scalar alpha) const if (!state_.scene) return; state_.camera.upload_to_gl(alpha); + float pos[] = {state_.heroine->state().position[0], + state_.heroine->state().position[1], 0.0f}; + glLightfv(GL_LIGHT0, GL_POSITION, pos); + // DRAW THE SCENE moof::image::reset_binding(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - state_.scene->draw_if_visible(alpha, state_.camera.frustum()); + //state_.scene->draw_if_visible(alpha, state_.camera.frustum()); + sceneMesh->draw(alpha); state_.heroine->draw(alpha); mRay.draw();