X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=3a0ea09eba80e44fb81dda883975bf5bd1c66f43;hp=46c32631aad077b362f9db36bebc7513bd179c10;hb=b714ba98cb92a1be42acba91d44fe5bfb0783a3b;hpb=4f62ce947db282f0bbf4d49b3aafb83d7cf51adc diff --git a/src/GameLayer.cc b/src/GameLayer.cc index 46c3263..3a0ea09 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -1,32 +1,15 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ - -#include +/*] Copyright (c) 2009-2010, Charles McGarvey [************************** +**] All rights reserved. +* +* vi:ts=4 sw=4 tw=75 +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +**************************************************************************/ + +#include #include #include #include @@ -110,7 +93,7 @@ GameLayer::GameLayer() : mMusic.enqueue("NightFusionLoop"); bool isMute = false; - Mf::Settings::getInstance().get("nomusic", isMute); + Mf::settings.get("nomusic", isMute); if (!isMute) mMusic.play(); //mMusic.setPosition(Mf::Vector3(10.0, 5.0, 0.0)); @@ -124,8 +107,8 @@ GameLayer::GameLayer() : mState.heroine = Heroine::alloc(); mState.heroine->animation.startSequence("FlyDiagonallyUp"); - Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0}; - mState.interp.init(a, 5.0, Mf::Interpolator::OSCILLATE); + mState.interp.init(0.0, 1.0); + mState.interp.reset(4.0, Mf::Interp::OSCILLATE); setProjection(); } @@ -133,7 +116,7 @@ GameLayer::GameLayer() : void GameLayer::pushedOntoEngine() { - Mf::engine.push(mHud); + Mf::core.push(mHud); mRay.direction.set(1.0, 0.0); @@ -143,7 +126,8 @@ void GameLayer::pushedOntoEngine() mSphere.point.set(22, 5); mSphere.radius = 2; - mRayTimer.init(boost::bind(&GameLayer::rayTimer, this), 1.0, Mf::Timer::REPEAT); + mRayTimer.init(boost::bind(&GameLayer::rayTimer, this), + 1.0, Mf::Timer::REPEAT); } @@ -154,9 +138,9 @@ void GameLayer::update(Mf::Scalar t, Mf::Scalar dt) mState.scene->checkForCollision(*mState.heroine); - mState.camera.setPosition(Mf::Vector3(-mState.heroine->getState().position[0], - -mState.heroine->getState().position[1], -8)); - //mState.camera.lookAt(Mf::promote(mState.heroine->getState().position)); + Mf::Vector3 camPosition(-mState.heroine->getState().position[0], + -mState.heroine->getState().position[1], -8); + mState.camera.setPosition(camPosition); mRay.point = mState.heroine->getState().position; } @@ -259,12 +243,12 @@ bool GameLayer::handleEvent(const Mf::Event& event) case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) { - Mf::engine.pop(this); + Mf::core.pop(this); return true; } else if (event.key.keysym.sym == SDLK_h) { - Mf::engine.push(mHud); + Mf::core.push(mHud); return true; } return mState.heroine->handleEvent(event); @@ -285,8 +269,9 @@ bool GameLayer::handleEvent(const Mf::Event& event) void GameLayer::setProjection() { - Mf::VideoP video = Mf::engine.getVideo(); - setProjection(video->getWidth(), video->getHeight()); + ASSERT(Mf::video && + "no current video context from which to get dimensions"); + setProjection(Mf::video->getWidth(), Mf::video->getHeight()); } void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height) @@ -294,6 +279,3 @@ void GameLayer::setProjection(Mf::Scalar width, Mf::Scalar height) mState.camera.setProjection(cml::rad(45.0), width / height, 1.0, 200.0); } - -/** vim: set ts=4 sw=4 tw=80: *************************************************/ -