X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=1e607586d486169afa681b8cea57015b5353e2e9;hp=f61ec3d43adf07da1b7fe0d9884fa713ae0d83d1;hb=7e84479de612a4ce287c6f63deb014b447a993ec;hpb=e495074443d9fd7bc16137084cf9de3d031b75c4 diff --git a/src/GameLayer.cc b/src/GameLayer.cc index f61ec3d..1e60758 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -31,6 +31,7 @@ #include #include #include +#include #include #include "GameLayer.hh" @@ -92,7 +93,16 @@ void GameLayer::advanceScene() { mState.scene = Scene::alloc(mState.sceneList[0]); mState.sceneList.erase(mState.sceneList.begin()); - mState.scene->load(mState.script); + + Mf::Script::Status status = mState.scene->load(mState.script); + if (status != Mf::Script::SUCCESS) + { + std::string str; + mState.script[-1].get(str); + + Mf::logScript("%s", str.c_str()); + throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str); + } } } @@ -103,7 +113,10 @@ GameLayer::GameLayer() : { mMusic.setLooping(true); mMusic.enqueue("NightFusionLoop"); - mMusic.stream(); + + bool isMute = false; + Mf::Settings::getInstance().get("nomusic", isMute); + if (!isMute) mMusic.play(); loadSceneLoader(); advanceScene(); // load the first scene @@ -121,6 +134,18 @@ GameLayer::GameLayer() : void GameLayer::pushed(Mf::Engine& engine) { engine.push(Hud::alloc(mState)); + + mRay.direction.set(1.0, 0.0); + mRay3.direction.set(1.0, 0.0, 0.0); + + mLine.a.set(20, 10); + mLine.b.set(19, 14); + + mPlane.normal.set(-1.0, 0.0, 0.0); + mPlane.d = 0.0; + + mSphere.point.set(22, 5); + mSphere.radius = 2; } @@ -132,11 +157,48 @@ void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) mState.scene->checkForCollision(*mState.heroine); mState.camera.setPosition(Mf::Vector3(-mState.heroine->getState().position[0], - -mState.heroine->getState().position[1], -10)); + -mState.heroine->getState().position[1], -9)); //mState.camera.lookAt(Mf::promote(mState.heroine->getState().position)); //Mf::Vector3 heroinePosition = Mf::promote(mState.heroine->getState().position); //Mf::Sound::setListenerPosition(heroinePosition); + + mRay.point = mState.heroine->getState().position; + mRay3.point = Mf::promote(mRay.point); + mRay3.direction = Mf::promote(mRay.direction); + + Mf::Ray<2>::Intersection meh; + Mf::Ray<3>::Intersection meh3; + + Mf::Scalar d = mLine.intersectRay(mRay, meh); + if (d > 0.0) + { + Mf::logDebug("line: d = %f", d); + Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]); + Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]); + } + //d = mPlane.intersectRay(mRay3, meh3); + //if (d > 0.0) + //{ + //Mf::logDebug("plane: d = %f", d); + //Mf::logDebug(" P = <%f,%f>", meh3.point[0], meh3.point[1]); + //Mf::logDebug(" n = <%f,%f>", meh3.normal[0], meh3.normal[1]); + //} + d = mSphere.intersectRay(mRay, meh); + if (d > 0.0) + { + Mf::logDebug("sphere: d = %f", d); + Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]); + Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]); + } + + std::list::Intersection> hits; + if (mState.scene->castRay(mRay, hits)) + { + Mf::logDebug("scene: d = %f", d); + Mf::logDebug(" P = <%f,%f>", hits.front().point[0], hits.front().point[1]); + Mf::logDebug(" n = <%f,%f>", hits.front().normal[0], hits.front().normal[1]); + } } @@ -154,6 +216,10 @@ void GameLayer::draw(Mf::Engine& engine, Mf::Scalar alpha) const mState.heroine->setZCoord(getZCoord(mState.heroine->getState().position)); mState.heroine->draw(alpha); + + mRay.draw(); + mLine.draw(); + mSphere.draw(); } bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event) @@ -173,6 +239,16 @@ bool GameLayer::handleEvent(Mf::Engine& engine, const Mf::Event& event) mMusic.toggle(); return true; } + else if (event.key.keysym.sym == SDLK_PAGEUP) + { + mRay.direction = cml::rotate_vector_2D(mRay.direction, cml::rad(10.0)); + return true; + } + else if (event.key.keysym.sym == SDLK_PAGEDOWN) + { + mRay.direction = cml::rotate_vector_2D(mRay.direction, cml::rad(-10.0)); + return true; + } return mState.heroine->handleEvent(event); case SDL_KEYUP: