X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FGameLayer.cc;h=1e607586d486169afa681b8cea57015b5353e2e9;hp=41000f395d645b8f13b4031e4f7db9e7a88bfcb6;hb=7e84479de612a4ce287c6f63deb014b447a993ec;hpb=a723e23ca2d32e8eed32f9c53323afbbedba575b diff --git a/src/GameLayer.cc b/src/GameLayer.cc index 41000f3..1e60758 100644 --- a/src/GameLayer.cc +++ b/src/GameLayer.cc @@ -31,6 +31,7 @@ #include #include #include +#include #include #include "GameLayer.hh" @@ -92,7 +93,16 @@ void GameLayer::advanceScene() { mState.scene = Scene::alloc(mState.sceneList[0]); mState.sceneList.erase(mState.sceneList.begin()); - mState.scene->load(mState.script); + + Mf::Script::Status status = mState.scene->load(mState.script); + if (status != Mf::Script::SUCCESS) + { + std::string str; + mState.script[-1].get(str); + + Mf::logScript("%s", str.c_str()); + throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str); + } } } @@ -103,7 +113,10 @@ GameLayer::GameLayer() : { mMusic.setLooping(true); mMusic.enqueue("NightFusionLoop"); - mMusic.stream(); + + bool isMute = false; + Mf::Settings::getInstance().get("nomusic", isMute); + if (!isMute) mMusic.play(); loadSceneLoader(); advanceScene(); // load the first scene @@ -123,6 +136,7 @@ void GameLayer::pushed(Mf::Engine& engine) engine.push(Hud::alloc(mState)); mRay.direction.set(1.0, 0.0); + mRay3.direction.set(1.0, 0.0, 0.0); mLine.a.set(20, 10); mLine.b.set(19, 14); @@ -150,8 +164,11 @@ void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) //Mf::Sound::setListenerPosition(heroinePosition); mRay.point = mState.heroine->getState().position; + mRay3.point = Mf::promote(mRay.point); + mRay3.direction = Mf::promote(mRay.direction); Mf::Ray<2>::Intersection meh; + Mf::Ray<3>::Intersection meh3; Mf::Scalar d = mLine.intersectRay(mRay, meh); if (d > 0.0) @@ -160,12 +177,12 @@ void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]); Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]); } - //d = mPlane.intersectRay(mRay, meh); + //d = mPlane.intersectRay(mRay3, meh3); //if (d > 0.0) //{ //Mf::logDebug("plane: d = %f", d); - //Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]); - //Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]); + //Mf::logDebug(" P = <%f,%f>", meh3.point[0], meh3.point[1]); + //Mf::logDebug(" n = <%f,%f>", meh3.normal[0], meh3.normal[1]); //} d = mSphere.intersectRay(mRay, meh); if (d > 0.0) @@ -174,6 +191,14 @@ void GameLayer::update(Mf::Engine& engine, Mf::Scalar t, Mf::Scalar dt) Mf::logDebug(" P = <%f,%f>", meh.point[0], meh.point[1]); Mf::logDebug(" n = <%f,%f>", meh.normal[0], meh.normal[1]); } + + std::list::Intersection> hits; + if (mState.scene->castRay(mRay, hits)) + { + Mf::logDebug("scene: d = %f", d); + Mf::logDebug(" P = <%f,%f>", hits.front().point[0], hits.front().point[1]); + Mf::logDebug(" n = <%f,%f>", hits.front().normal[0], hits.front().normal[1]); + } }