X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.hh;h=28e588b627da8ccc0b45b49dc80cbac1b37fc258;hp=d1ec2c313713314bf0c3857002e33387c6a85680;hb=2fdb5f5824826a6c54f5afde8c62eafd24c1a152;hpb=23d8f7a5fbd1eca7f46f2342c20ac5e28ae0128a diff --git a/src/Character.hh b/src/Character.hh index d1ec2c3..28e588b 100644 --- a/src/Character.hh +++ b/src/Character.hh @@ -31,17 +31,19 @@ #include +#include #include -#include #include -#include +#include +#include +#include #include "Animation.hh" #include "Tilemap.hh" -struct Character; +class Character; typedef boost::shared_ptr CharacterP; @@ -50,107 +52,8 @@ typedef boost::shared_ptr CharacterP; * includes the heroine herself and the bad guys. */ -struct Character : public Mf::Entity +class Character : public Mf::RigidBody2, public Mf::OctreeInsertable { - /* - struct Derivative - { - Mf::Vector2 velocity; - Mf::Vector2 force; - - Derivative operator*(Mf::Scalar dt) const - { - Derivative derivative; - derivative.velocity = dt * velocity; - derivative.force = dt * force; - return derivative; - } - - Derivative operator+(const Derivative& other) const - { - Derivative derivative; - derivative.velocity = velocity + other.velocity; - derivative.force = force + other.force; - return derivative; - } - }; - - struct State - { - // primary - - Mf::Vector2 position; - Mf::Vector2 momentum; - Mf::Vector2 force; - - // secondary - - Mf::Vector2 velocity; - - // constant - - Mf::Scalar mass; - Mf::Scalar inverseMass; - - void recalculate() - { - velocity = momentum * inverseMass; - } - - - void getDerivative(Derivative& derivative, Mf::Scalar t) const - { - //derivative.velocity = Mf::Vector2(0.0, 0.0); - //derivative.force = Mf::Vector2(0.0, 0.0); - derivative.velocity = velocity; - derivative.force = force; - - //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0); - //derivative.force += -15.0 * x - 1.5 * velocity; - } - - void applyDerivative(const Derivative& derivative, Mf::Scalar dt) - { - position += dt * derivative.velocity; - momentum += dt * derivative.force; - recalculate(); - } - - // these two operator overloads all using the state in generic - // interpolator implementations - - State operator*(Mf::Scalar scalar) const - { - State state = *this; - state.position *= scalar; - state.momentum *= scalar; - state.recalculate(); - return state; - } - - State operator+(const State& state) const - { - State newState = *this; - newState.position += state.position; - newState.momentum += state.momentum; - newState.recalculate(); - return newState; - } - }; -*/ - - Mf::State2 previous; - Mf::State2 current; - - -private: - - static const Mf::Scalar z = 96.0; - -protected: - - Mf::Vector2 userForce; - public: Character(const std::string& name); @@ -159,9 +62,20 @@ public: virtual void update(Mf::Scalar t, Mf::Scalar dt); virtual void draw(Mf::Scalar alpha) const; + void setZCoord(Mf::Scalar z); + + void addImpulse(Mf::Vector2 impulse); + void addForce(Mf::Vector2 force); + void setPosition(Mf::Vector2 position); + + virtual int getOctant(const Mf::Aabb& aabb) const; Tilemap tilemap; Animation animation; + +private: + + mutable Mf::Scalar mZCoord; };