X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.hh;h=087bf494c819743eafc099fcca9f7c9635fc300a;hp=a92992c6e3eca9fc4e6bb22581b8903f80bcdf58;hb=d5b4262bc0c6cea41c603e8a3a85ab93adfdc36b;hpb=bfa6212d09d8735d8fd5e2638188e4a99f21ada4 diff --git a/src/Character.hh b/src/Character.hh index a92992c..087bf49 100644 --- a/src/Character.hh +++ b/src/Character.hh @@ -35,20 +35,21 @@ #include #include #include -#include -#include +#include #include +struct Character; +typedef boost::shared_ptr CharacterP; + + /** * Parent class of animate objects with "personalities." This basically * includes the heroine herself and the bad guys. */ -class Character : public Mf::Entity +struct Character : public Mf::Entity { -public: - struct Derivative { Mf::Vector2 velocity; @@ -88,6 +89,11 @@ public: Mf::Scalar mass; Mf::Scalar inverseMass; + void recalculate() + { + velocity = momentum * inverseMass; + } + void getDerivative(Derivative& derivative, Mf::Scalar t) const { @@ -95,11 +101,9 @@ public: //derivative.force = Mf::Vector2(0.0, 0.0); derivative.velocity = velocity; derivative.force = force; - } - void recalculate() - { - velocity = momentum * inverseMass; + //Mf::Vector2 x = position - Mf::Vector2(500.0, 200.0); + //derivative.force += -15.0 * x - 1.5 * velocity; } void applyDerivative(const Derivative& derivative, Mf::Scalar dt) @@ -109,6 +113,9 @@ public: recalculate(); } + // these two operator overloads all using the state in generic + // interpolator implementations + State operator*(Mf::Scalar scalar) const { State state = *this; @@ -118,7 +125,7 @@ public: return state; } - State operator+(State state) const + State operator+(const State& state) const { State newState = *this; newState.position += state.position; @@ -128,43 +135,32 @@ public: } }; - - Character(const std::string& name); - virtual ~Character(); - - void update(Mf::Scalar t, Mf::Scalar dt); - void handleEvent(const Mf::Event& event); - void draw(Mf::Scalar alpha) const; - - Mf::Tilemap& getTilemap(); - Mf::Animation& getAnimation(); - State previous; State current; - stlplus::ntree::iterator treeNode; private: - void updateContainers(); - static const Mf::Scalar z = 96.0; Mf::Tilemap tilemap_; Mf::Animation animation_; -}; -typedef boost::shared_ptr CharacterPtr; +protected: + Mf::Vector2 userForce; -inline Character::State operator*(Mf::Scalar scalar, const Character::State& state) -{ - Character::State newState = state; - newState.position *= scalar; - newState.momentum *= scalar; - newState.recalculate(); - return newState; -} +public: + + Character(const std::string& name); + virtual ~Character() {} + + virtual void update(Mf::Scalar t, Mf::Scalar dt); + virtual void draw(Mf::Scalar alpha) const; + + Mf::Tilemap& getTilemap(); + Mf::Animation& getAnimation(); +}; #endif // _CHARACTER_HH_