X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=ffecfd5b8c5db2c2c82c3e4cc478c00d718f3fed;hp=f508682944d3a5db96ca210d9a710cd7ef2065d8;hb=fcb40aa40c6a13ca0e0962b35973ac4574779574;hpb=29e3d45f7bbbf31eadf793c41ff2b3d9c47b7539 diff --git a/src/Character.cc b/src/Character.cc index f508682..ffecfd5 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -26,30 +26,152 @@ *******************************************************************************/ +#include + #include "Character.hh" +#include "Log.hh" +struct SpringForce +{ + explicit SpringForce(Mf::Vector2 x) : + location(x) {} + + const Mf::Vector2& operator () (const Mf::LinearState<2>& state) + { + Mf::Vector2 x = state.position - location; + Mf::Scalar mag = x.length(); + Mf::Scalar d = 50.0; + + // spring: + //current.force += -15.0 * x - 1.5 * current.velocity; + force = -20.0 * (mag - d) * (x / mag) - 2.0 * state.velocity; + + return force; + } + +private: + + Mf::Vector2 force; + Mf::Vector2 location; +}; + +struct WindResistenceForce +{ + const Mf::Vector2& operator () (const Mf::LinearState<2>& state) + { + force = -2.0 * state.velocity; + return force; + } + +private: + + Mf::Vector2 force; +}; + + Character::Character(const std::string& name) : - tilemap(name), - animation(name) {} + tilemap_(name), + animation_(name) +{ + current.init(); + + current.mass = 1.0; + current.inverseMass = 1.0 / current.mass; + + // gravity + current.force = Mf::Vector2(0.0, 000.0); + current.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0))); + current.forces.push_back(WindResistenceForce()); + current.forces.push_back(Mf::LinearState<2>::GravityForce(-2000.0)); + + // starting position + current.position = Mf::Vector2(64.0, 64.0); + current.momentum = Mf::Vector2(0.0, 0.0); + current.recalculate(); + + previous = current; +} -Character::~Character() + +void Character::update(Mf::Scalar t, Mf::Scalar dt) { - //delete texture; - //delete anim; + previous = current; + + //Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0); + //Mf::Scalar mag = x.length(); + //Mf::Scalar d = 50.0; + + //// gravity: + //current.force = Mf::Vector2(0.0, -2000.0); + //// spring: + ////current.force += -15.0 * x - 1.5 * current.velocity; + //current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity; + //// internal: + //current.force += userForce; + //current.recalculate(); + //std::cout << "force: " << current.momentum << std::endl; + + //Mf::euler(current, t, dt); + + //current.force = Mf::Vector2(0.0, -2000.0); + current.force = userForce; + current.integrate(t, dt); + + animation_.update(t, dt); } -void Character::draw(Mf::Scalar alpha) const {} +void Character::draw(Mf::Scalar alpha) const +{ + Mf::Vector2 position = cml::lerp(previous.position, current.position, alpha); + + //glColor3f(1.0f, 1.0f, 1.0f); + tilemap_.bind(); + + Mf::Tilemap::Index frame = animation_.getFrame(); + + Mf::Tilemap::Orientation orientation = Mf::Tilemap::NORMAL; + + if (current.velocity[0] < 0.0) orientation = Mf::Tilemap::REVERSE; + + Mf::Scalar coords[8]; + tilemap_.getTileCoords(frame, coords, orientation); + + Mf::Scalar s = 16.0; + + glBegin(GL_TRIANGLE_FAN); + glTexCoord2f(coords[0], coords[1]); + glVertex3(position[0]-s, position[1]-s, z); + glTexCoord2f(coords[2], coords[3]); + glVertex3(position[0]+s, position[1]-s, z); + glTexCoord2f(coords[4], coords[5]); + glVertex3(position[0]+s, position[1]+s, z); + glTexCoord2f(coords[6], coords[7]); + glVertex3(position[0]-s, position[1]+s, z); + glEnd(); + + //glColor3f(0.0f, 0.0f, 0.0f); + Mf::Texture::resetBind(); + + glBegin(GL_TRIANGLES); + glVertex3(480.0, 190.0, 64.0); + glVertex3(520.0, 190.0, 64.0); + glVertex3(500.0, 210.0, 64.0); + glEnd(); + + //glColor3f(1.0f, 1.0f, 1.0f); +} + Mf::Tilemap& Character::getTilemap() { - return tilemap; + return tilemap_; } Mf::Animation& Character::getAnimation() { - return animation; + return animation_; }