X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=c6a47f9c9ed1f5e605e42b23d6d7fcbfc8702286;hp=8e5a4c65e7437ca4f80a8614a8b17c5f1c087454;hb=HEAD;hpb=a4debfe4a5f5d339410788971b698ba00cb7f09c diff --git a/src/Character.cc b/src/Character.cc index 8e5a4c6..c6a47f9 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -1,141 +1,245 @@ -/******************************************************************************* - - Copyright (c) 2009, Charles McGarvey - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE - FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER - CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, - OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -*******************************************************************************/ +/*] Copyright (c) 2009-2011, Charles McGarvey [***************************** +**] All rights reserved. +* +* Distributable under the terms and conditions of the 2-clause BSD license; +* see the file COPYING for a complete text of the license. +* +*****************************************************************************/ #include +#include + #include "Character.hh" -#include "Log.hh" -Character::Character(const std::string& name) : - tilemap_(name), - animation_(name) +class SpringForce { - current.mass = 1.0; - current.inverseMass = 1.0 / current.mass; +public: - // gravity - current.force = Mf::Vector2(0.0, -120.0); + explicit SpringForce(moof::vector2 x) : + location(x) {} - // starting position - current.position = Mf::Vector2(64.0, 64.0); - current.momentum = Mf::Vector2(0.0, 0.0); - current.recalculate(); + const moof::vector2& operator () (const moof::linear_state<2>& state) + { + moof::vector2 x = state.position - location; + moof::scalar mag = x.length(); + moof::scalar d = 0.0; - previous = current; + // spring: + //state_.force += -15.0 * x - 1.5 * state_.velocity; + force = SCALAR(-10.0) * (mag - d) * (x / mag);// - SCALAR(2.0) * state.velocity; - //updateContainers(); -} + return force; + } +private: -void Character::update(Mf::Scalar t, Mf::Scalar dt) -{ - previous = current; + moof::vector2 force; + moof::vector2 location; +}; - Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0); - Mf::Scalar mag = x.length(); - Mf::Scalar d = 50.0; - current.force = Mf::Vector2(0.0, -2000.0); - //current.force += -15.0 * x - 1.5 * current.velocity; - current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity; - current.force += userForce; - current.recalculate(); - //std::cout << "force: " << current.momentum << std::endl; +class ResistanceForce +{ +public: - Mf::integrate(current, t, dt); + explicit ResistanceForce(moof::scalar scale = 1.0) : + k(scale) {} - animation_.update(t, dt); + const moof::vector2& operator () (const moof::linear_state<2>& state) + { + force = -k * state.velocity; + return force; + } - //updateContainers(); -} +private: -//void Character::updateContainers() -//{ - //aabb_.init(Mf::Vector3(current.position[0]-16.0, current.position[1]-16.0, z), - //Mf::Vector3(current.position[0]+16.0, current.position[1]+16.0, z)); - //sphere_.point = Mf::Vector3(current.position[0], current.position[1], z); - //sphere_.radius = (aabb_.min - sphere_.point).length(); -//} + moof::vector2 force; + moof::scalar k; +}; -void Character::draw(Mf::Scalar alpha) const +Character::Character(const std::string& name) : + tilemap(name), + animation(name) { - State state = cml::lerp(previous, current, alpha); - - //glColor3f(1.0f, 1.0f, 1.0f); - tilemap_.bind(); + state_.init(); - Mf::Tilemap::Index frame = animation_.getFrame(); + state_.mass = 1.0; + state_.inverse_mass = 1.0 / state_.mass; - Mf::Tilemap::Orientation orientation = Mf::Tilemap::NORMAL; + // forces + state_.force = moof::vector2(0.0, 0.0); + //state_.forces.push_back(SpringForce(moof::vector2(5.0, 4.0))); + //state_.forces.push_back(ResistanceForce(2.0)); + //state_.forces.push_back(moof::linear_state<2>::gravity_force(-9.8)); - if (current.velocity[0] < 0.0) orientation = Mf::Tilemap::REVERSE; + // starting position + state_.position = moof::vector2(5.0, 5.0); + state_.momentum = moof::vector2(3.0, 0.0); + state_.recalculate(); - Mf::Scalar coords[8]; - tilemap_.getTileCoords(frame, coords, orientation); + prev_state_ = state_; +} - Mf::Scalar s = 16.0; +void Character::update(moof::scalar t, moof::scalar dt) +{ + moof::rigid_body2::update(t, dt); // update physics - glBegin(GL_TRIANGLE_FAN); - glTexCoord2f(coords[0], coords[1]); - glVertex3(state.position[0]-s, state.position[1]-s, z); - glTexCoord2f(coords[2], coords[3]); - glVertex3(state.position[0]+s, state.position[1]-s, z); - glTexCoord2f(coords[4], coords[5]); - glVertex3(state.position[0]+s, state.position[1]+s, z); - glTexCoord2f(coords[6], coords[7]); - glVertex3(state.position[0]-s, state.position[1]+s, z); - glEnd(); + animation.update(t, dt); - //glColor3f(0.0f, 0.0f, 0.0f); - Mf::Texture::resetBind(); + moof::vector3 center(state_.position[0], state_.position[1], 0.0); + moof::vector3 a(state_.position[0] - 0.5, state_.position[1] - 0.5, 0.0); + moof::vector3 b(state_.position[0] + 0.5, state_.position[1] + 0.5, 0.0); - glBegin(GL_TRIANGLES); - glVertex3(480.0, 190.0, 64.0); - glVertex3(520.0, 190.0, 64.0); - glVertex3(500.0, 210.0, 64.0); - glEnd(); + aabb_.init(a, b); + sphere_.init(center, a); - //glColor3f(1.0f, 1.0f, 1.0f); + int frame = animation.getFrame(); + tilemap.tile(frame); } +void Character::draw(moof::scalar alpha) const +{ + moof::state2 state = moof::rigid_body2::state(alpha); + const moof::vector2& position = state.position; + + const moof::scalar s = 0.5; -Mf::Tilemap& Character::getTilemap() + moof::vector3 coords[4]; + + coords[0] = moof::vector3(position[0] - s, position[1] - s, SCALAR(0.0)); + coords[1] = moof::vector3(position[0] + s, position[1] - s, SCALAR(0.0)); + coords[2] = moof::vector3(position[0] + s, position[1] + s, SCALAR(0.0)); + coords[3] = moof::vector3(position[0] - s, position[1] + s, SCALAR(0.0)); + + tilemap.draw(coords); +} + +/*int Character::getOctant(const moof::Aabb<3>& aabb) const { - return tilemap_; + int octantNum = -1; + + moof::plane::halfspace halfspace; + + moof::plane xy = aabb.xy_plane(); + halfspace = xy.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = xy.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + moof::plane xz = aabb.xz_plane(); + halfspace = xz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = xz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + moof::plane yz = aabb.yz_plane(); + halfspace = yz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = yz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + octantNum = 2; + } + else if (halfspace == moof::plane::negative) + { + octantNum = 3; + } + } + else if (halfspace == moof::plane::negative) + { + moof::plane yz = aabb.yz_plane(); + halfspace = yz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = yz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + octantNum = 1; + } + else if (halfspace == moof::plane::negative) + { + octantNum = 0; + } + } + } + else if (halfspace == moof::plane::negative) + { + moof::plane xz = aabb.xz_plane(); + halfspace = xz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = xz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + moof::plane yz = aabb.yz_plane(); + halfspace = yz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = yz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + octantNum = 6; + } + else if (halfspace == moof::plane::negative) + { + octantNum = 7; + } + } + else if (halfspace == moof::plane::negative) + { + moof::plane yz = aabb.yz_plane(); + halfspace = yz.intersects(sphere_); + if (halfspace == moof::plane::intersecting) + { + halfspace = yz.intersects(aabb_); + } + + if (halfspace == moof::plane::positive) + { + octantNum = 5; + } + else if (halfspace == moof::plane::negative) + { + octantNum = 4; + } + } + } + + return octantNum; } +*/ -Mf::Animation& Character::getAnimation() +void Character::addImpulse(moof::vector2 impulse) { - return animation_; + state_.momentum += impulse; } +void Character::addForce(moof::vector2 force) +{ + state_.force += force; +} -/** vim: set ts=4 sw=4 tw=80: *************************************************/ +void Character::setPosition(moof::vector2 position) +{ + state_.position = position; +}