X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=accad6512ecc4e0ffc185a528bbc495b13a423f6;hp=c6ad2a049874d821befa4e90da831703ce2ec653;hb=d5b4262bc0c6cea41c603e8a3a85ab93adfdc36b;hpb=7e898e8ec0ff716e2fc722b883a626a6c346f107 diff --git a/src/Character.cc b/src/Character.cc index c6ad2a0..accad65 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -48,8 +48,6 @@ Character::Character(const std::string& name) : current.recalculate(); previous = current; - - updateContainers(); } @@ -61,82 +59,19 @@ void Character::update(Mf::Scalar t, Mf::Scalar dt) Mf::Scalar mag = x.length(); Mf::Scalar d = 50.0; + // gravity: current.force = Mf::Vector2(0.0, -2000.0); + // spring: //current.force += -15.0 * x - 1.5 * current.velocity; current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity; + // internal: current.force += userForce; current.recalculate(); //std::cout << "force: " << current.momentum << std::endl; - Mf::integrate(current, t, dt); + Mf::euler(current, t, dt); animation_.update(t, dt); - - updateContainers(); -} - -void Character::updateContainers() -{ - aabb_.init(Mf::Vector3(current.position[0]-16.0, current.position[1]-16.0, z), - Mf::Vector3(current.position[0]+16.0, current.position[1]+16.0, z)); - sphere_.point = Mf::Vector3(current.position[0], current.position[1], z); - sphere_.radius = (aabb_.min - sphere_.point).length(); -} - -void Character::handleEvent(const Mf::Event& event) -{ - // really just for heroine... - - Mf::Scalar force = 4000.0; - - Mf::Vector2 left = Mf::Vector2(-force, 0.0); - Mf::Vector2 right = Mf::Vector2(force, 0.0); - Mf::Vector2 down = Mf::Vector2(0.0, -force); - Mf::Vector2 up = Mf::Vector2(0.0, force); - - switch (event.type) - { - case SDL_KEYDOWN: - if (event.key.keysym.sym == SDLK_a) - { - userForce += left; - } - else if (event.key.keysym.sym == SDLK_d) - { - userForce += right; - } - else if (event.key.keysym.sym == SDLK_s) - { - userForce += down; - } - else if (event.key.keysym.sym == SDLK_w) - { - userForce += up; - } - break; - - case SDL_KEYUP: - if (event.key.keysym.sym == SDLK_a) - { - userForce -= left; - } - else if (event.key.keysym.sym == SDLK_d) - { - userForce -= right; - } - else if (event.key.keysym.sym == SDLK_s) - { - userForce -= down; - } - else if (event.key.keysym.sym == SDLK_w) - { - userForce -= up; - } - break; - } - - //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]); - //std::cerr << "current force: " << current.force << std::endl; } @@ -144,13 +79,17 @@ void Character::draw(Mf::Scalar alpha) const { State state = cml::lerp(previous, current, alpha); - glColor3f(1.0f, 1.0f, 1.0f); + //glColor3f(1.0f, 1.0f, 1.0f); tilemap_.bind(); Mf::Tilemap::Index frame = animation_.getFrame(); + Mf::Tilemap::Orientation orientation = Mf::Tilemap::NORMAL; + + if (current.velocity[0] < 0.0) orientation = Mf::Tilemap::REVERSE; + Mf::Scalar coords[8]; - tilemap_.getTileCoords(frame, coords); + tilemap_.getTileCoords(frame, coords, orientation); Mf::Scalar s = 16.0; @@ -165,7 +104,7 @@ void Character::draw(Mf::Scalar alpha) const glVertex3(state.position[0]-s, state.position[1]+s, z); glEnd(); - glColor3f(0.0f, 0.0f, 0.0f); + //glColor3f(0.0f, 0.0f, 0.0f); Mf::Texture::resetBind(); glBegin(GL_TRIANGLES); @@ -174,7 +113,7 @@ void Character::draw(Mf::Scalar alpha) const glVertex3(500.0, 210.0, 64.0); glEnd(); - glColor3f(1.0f, 1.0f, 1.0f); + //glColor3f(1.0f, 1.0f, 1.0f); }