X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=a29e63d792fd50d17935f6dc1d3bb82067cc2903;hp=1797f008552c29c000d83754e37d6a7c7829d68f;hb=bc2bc12125d6c223d2935557e01926fe21166e38;hpb=c2321281bf12a7efaedde930422c7ddbc92080d4 diff --git a/src/Character.cc b/src/Character.cc index 1797f00..a29e63d 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -26,30 +26,142 @@ *******************************************************************************/ +#include + #include "Character.hh" +#include "Log.hh" +struct SpringForce +{ + explicit SpringForce(Mf::Vector2 x) : + location(x) {} + + const Mf::Vector2& operator () (const Mf::LinearState<2>& state) + { + Mf::Vector2 x = state.position - location; + Mf::Scalar mag = x.length(); + Mf::Scalar d = 50.0; + + // spring: + //current.force += -15.0 * x - 1.5 * current.velocity; + force = -20.0 * (mag - d) * (x / mag) - 2.0 * state.velocity; + + return force; + } + +private: + + Mf::Vector2 force; + Mf::Vector2 location; +}; + +struct ResistanceForce +{ + explicit ResistanceForce(Mf::Scalar scale = 1.0) : + k(scale) {} + + const Mf::Vector2& operator () (const Mf::LinearState<2>& state) + { + force = -k * state.velocity; + return force; + } + +private: + + Mf::Vector2 force; + Mf::Scalar k; +}; + + Character::Character(const std::string& name) : tilemap(name), - animation(name) {} - -Character::~Character() + animation(name) { - //delete texture; - //delete anim; -} + current.init(); + current.mass = 1.0; + current.inverseMass = 1.0 / current.mass; -void Character::draw(Mf::Scalar alpha) {} + // gravity + current.force = Mf::Vector2(0.0, 000.0); + current.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0))); + current.forces.push_back(ResistanceForce(4.0)); + current.forces.push_back(Mf::LinearState<2>::GravityForce(-2000.0)); -Mf::Tilemap& Character::getTilemap() + // starting position + current.position = Mf::Vector2(64.0, 64.0); + current.momentum = Mf::Vector2(0.0, 0.0); + current.recalculate(); + + previous = current; +} + + +void Character::update(Mf::Scalar t, Mf::Scalar dt) { - return tilemap; + previous = current; + + //Mf::Vector2 x = current.position - Mf::Vector2(500.0, 200.0); + //Mf::Scalar mag = x.length(); + //Mf::Scalar d = 50.0; + + //// gravity: + //current.force = Mf::Vector2(0.0, -2000.0); + //// spring: + ////current.force += -15.0 * x - 1.5 * current.velocity; + //current.force += -20.0 * (mag - d) * (x / mag) - 2.0 * current.velocity; + //// internal: + //current.force += userForce; + //current.recalculate(); + //std::cout << "force: " << current.momentum << std::endl; + + //Mf::euler(current, t, dt); + + current.integrate(t, dt); + animation.update(t, dt); } -Mf::Animation& Character::getAnimation() + +void Character::draw(Mf::Scalar alpha) const { - return animation; + Mf::Vector2 position = cml::lerp(previous.position, current.position, alpha); + + //glColor3f(1.0f, 1.0f, 1.0f); + tilemap.bind(); + + Tilemap::Index frame = animation.getFrame(); + + Tilemap::Orientation orientation = Tilemap::NORMAL; + + if (current.velocity[0] < 0.0) orientation = Tilemap::REVERSE; + + Mf::Scalar coords[8]; + tilemap.getTileCoords(frame, coords, orientation); + + Mf::Scalar s = 16.0; + + glBegin(GL_TRIANGLE_FAN); + glTexCoord2f(coords[0], coords[1]); + glVertex3(position[0]-s, position[1]-s, z); + glTexCoord2f(coords[2], coords[3]); + glVertex3(position[0]+s, position[1]-s, z); + glTexCoord2f(coords[4], coords[5]); + glVertex3(position[0]+s, position[1]+s, z); + glTexCoord2f(coords[6], coords[7]); + glVertex3(position[0]-s, position[1]+s, z); + glEnd(); + + //glColor3f(0.0f, 0.0f, 0.0f); + Mf::Texture::resetBind(); + + glBegin(GL_TRIANGLES); + glVertex3(480.0, 190.0, 64.0); + glVertex3(520.0, 190.0, 64.0); + glVertex3(500.0, 210.0, 64.0); + glEnd(); + + //glColor3f(1.0f, 1.0f, 1.0f); }