X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=9da4344aab361bd369eb26f41f56677eff2a5689;hp=7110449e0f5a2019cb36f74b6dd61c7534f7399e;hb=3f6e44698c38b74bb622ad81ea9d2daa636981d2;hpb=8a1acac01b444dccf8b57cedf08392ada2e473c1 diff --git a/src/Character.cc b/src/Character.cc index 7110449..9da4344 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -43,7 +43,7 @@ public: { Mf::Vector2 x = state.position - location; Mf::Scalar mag = x.length(); - Mf::Scalar d = 50.0; + Mf::Scalar d = 0.0; // spring: //mState.force += -15.0 * x - 1.5 * mState.velocity; @@ -89,9 +89,9 @@ Character::Character(const std::string& name) : // forces mState.force = Mf::Vector2(0.0, 0.0); - //mState.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0))); + //mState.forces.push_back(SpringForce(Mf::Vector2(20.0, 4.0))); mState.forces.push_back(ResistanceForce(2.0)); - //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-400.0)); + //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-9.8)); // starting position mState.position = Mf::Vector2(5.0, 5.0); @@ -108,9 +108,9 @@ void Character::update(Mf::Scalar t, Mf::Scalar dt) animation.update(t, dt); - Mf::Vector3 center(mState.position[0], mState.position[1], mZCoord); - Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, mZCoord); - Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, mZCoord); + Mf::Vector3 center(mState.position[0], mState.position[1], 0.0); + Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, 0.0); + Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, 0.0); mAabb.init(a, b); mSphere.init(center, a); @@ -138,24 +138,19 @@ void Character::draw(Mf::Scalar alpha) const Mf::Scalar s = 0.5; glBegin(GL_TRIANGLE_FAN); - glTexCoord2f(coords[0], coords[1]); - glVertex3(position[0]-s, position[1]-s, mZCoord); - glTexCoord2f(coords[2], coords[3]); - glVertex3(position[0]+s, position[1]-s, mZCoord); - glTexCoord2f(coords[4], coords[5]); - glVertex3(position[0]+s, position[1]+s, mZCoord); - glTexCoord2f(coords[6], coords[7]); - glVertex3(position[0]-s, position[1]+s, mZCoord); + glTexCoord(coords[0], coords[1]); + glVertex(position[0]-s, position[1]-s); + glTexCoord(coords[2], coords[3]); + glVertex(position[0]+s, position[1]-s); + glTexCoord(coords[4], coords[5]); + glVertex(position[0]+s, position[1]+s); + glTexCoord(coords[6], coords[7]); + glVertex(position[0]-s, position[1]+s); glEnd(); } -void Character::setZCoord(Mf::Scalar z) -{ - mZCoord = z; -} - -int Character::getOctant(const Mf::Aabb& aabb) const +/*int Character::getOctant(const Mf::Aabb<3>& aabb) const { int octantNum = -1; @@ -263,6 +258,7 @@ int Character::getOctant(const Mf::Aabb& aabb) const return octantNum; } +*/ void Character::addImpulse(Mf::Vector2 impulse)