X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=7110449e0f5a2019cb36f74b6dd61c7534f7399e;hp=f12ed5f2d88f66935f5b3923fd0d1f7b57632f9e;hb=8a1acac01b444dccf8b57cedf08392ada2e473c1;hpb=bffc879fc8ee8167bb123310d39fad4e2f426ffd diff --git a/src/Character.cc b/src/Character.cc index f12ed5f..7110449 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -32,8 +32,10 @@ #include "Log.hh" -struct SpringForce +class SpringForce { +public: + explicit SpringForce(Mf::Vector2 x) : location(x) {} @@ -56,8 +58,10 @@ private: Mf::Vector2 location; }; -struct ResistanceForce +class ResistanceForce { +public: + explicit ResistanceForce(Mf::Scalar scale = 1.0) : k(scale) {} @@ -87,10 +91,10 @@ Character::Character(const std::string& name) : mState.force = Mf::Vector2(0.0, 0.0); //mState.forces.push_back(SpringForce(Mf::Vector2(500.0, 200.0))); mState.forces.push_back(ResistanceForce(2.0)); - //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-100.0)); + //mState.forces.push_back(Mf::LinearState<2>::GravityForce(-400.0)); // starting position - mState.position = Mf::Vector2(64.0, 64.0); + mState.position = Mf::Vector2(5.0, 5.0); mState.momentum = Mf::Vector2(0.0, 0.0); mState.recalculate(); @@ -104,9 +108,9 @@ void Character::update(Mf::Scalar t, Mf::Scalar dt) animation.update(t, dt); - Mf::Vector3 center(mState.position[0], mState.position[1], z); - Mf::Vector3 a(mState.position[0] - 16.0, mState.position[1] - 16.0, z); - Mf::Vector3 b(mState.position[0] + 16.0, mState.position[1] + 16.0, z); + Mf::Vector3 center(mState.position[0], mState.position[1], mZCoord); + Mf::Vector3 a(mState.position[0] - 0.5, mState.position[1] - 0.5, mZCoord); + Mf::Vector3 b(mState.position[0] + 0.5, mState.position[1] + 0.5, mZCoord); mAabb.init(a, b); mSphere.init(center, a); @@ -131,29 +135,23 @@ void Character::draw(Mf::Scalar alpha) const Mf::Scalar coords[8]; tilemap.getTileCoords(frame, coords, orientation); - Mf::Scalar s = 16.0; + Mf::Scalar s = 0.5; glBegin(GL_TRIANGLE_FAN); glTexCoord2f(coords[0], coords[1]); - glVertex3(position[0]-s, position[1]-s, z); + glVertex3(position[0]-s, position[1]-s, mZCoord); glTexCoord2f(coords[2], coords[3]); - glVertex3(position[0]+s, position[1]-s, z); + glVertex3(position[0]+s, position[1]-s, mZCoord); glTexCoord2f(coords[4], coords[5]); - glVertex3(position[0]+s, position[1]+s, z); + glVertex3(position[0]+s, position[1]+s, mZCoord); glTexCoord2f(coords[6], coords[7]); - glVertex3(position[0]-s, position[1]+s, z); - glEnd(); - - //glColor3f(0.0f, 0.0f, 0.0f); - Mf::Texture::resetBind(); - - glBegin(GL_TRIANGLES); - glVertex3(480.0, 190.0, 64.0); - glVertex3(520.0, 190.0, 64.0); - glVertex3(500.0, 210.0, 64.0); + glVertex3(position[0]-s, position[1]+s, mZCoord); glEnd(); +} - //glColor3f(1.0f, 1.0f, 1.0f); +void Character::setZCoord(Mf::Scalar z) +{ + mZCoord = z; } @@ -267,5 +265,21 @@ int Character::getOctant(const Mf::Aabb& aabb) const } +void Character::addImpulse(Mf::Vector2 impulse) +{ + mState.momentum += impulse; +} + +void Character::addForce(Mf::Vector2 force) +{ + mState.force += force; +} + +void Character::setPosition(Mf::Vector2 position) +{ + mState.position = position; +} + + /** vim: set ts=4 sw=4 tw=80: *************************************************/