X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=src%2FCharacter.cc;h=4ce11052274d0a0d9a23e378e3f5d7302ebd729a;hp=97a10b2553d27532cd2631f2a5447ae85ec7f1ca;hb=df541170776dc4ac4f241ca480812bd70bcb6eca;hpb=bfa6212d09d8735d8fd5e2638188e4a99f21ada4 diff --git a/src/Character.cc b/src/Character.cc index 97a10b2..4ce1105 100644 --- a/src/Character.cc +++ b/src/Character.cc @@ -26,9 +26,11 @@ *******************************************************************************/ +#include + #include "Character.hh" +#include "Log.hh" -#include Character::Character(const std::string& name) : tilemap_(name), @@ -37,8 +39,10 @@ Character::Character(const std::string& name) : current.mass = 1.0; current.inverseMass = 1.0 / current.mass; - current.force = Mf::Vector2(0.0, -120.0); + // gravity + //current.force = Mf::Vector2(0.0, -120.0); + // starting position current.position = Mf::Vector2(64.0, 64.0); current.momentum = Mf::Vector2(0.0, 0.0); current.recalculate(); @@ -48,16 +52,27 @@ Character::Character(const std::string& name) : updateContainers(); } -Character::~Character() -{ - //delete texture; - //delete anim; -} - void Character::update(Mf::Scalar t, Mf::Scalar dt) { previous = current; + + Mf::Scalar epsilon = 100.0; + + //current.momentum = Mf::Vector2(0.0, -120.0); + current.momentum = -5 * (current.position - Mf::Vector2(500.0, 200.0)) + - 2.0 * current.velocity; + current.recalculate(); + std::cout << "force: " << current.momentum << std::endl; + + //if (std::abs(current.force[0]) < epsilon && std::abs(current.force[1]) < epsilon && + //std::abs(current.velocity[0]) < epsilon && std::abs(current.velocity[1]) < epsilon) + //{ + //current.force = Mf::Vector2(0.0, 0.0); + //current.velocity = Mf::Vector2(0.0, 0.0); + //current.momentum = Mf::Vector2(0.0, 0.0); + //} + Mf::integrate(current, t, dt); animation_.update(t, dt); @@ -125,7 +140,8 @@ void Character::handleEvent(const Mf::Event& event) break; } - std::cout << "current force: " << current.force << std::endl; + //Mf::logInfo("current force [%f %f]", current.force[0], current.force[1]); + //std::cerr << "current force: " << current.force << std::endl; } @@ -143,7 +159,7 @@ void Character::draw(Mf::Scalar alpha) const Mf::Scalar s = 16.0; - glBegin(GL_QUADS); + glBegin(GL_TRIANGLE_FAN); glTexCoord2f(coords[0], coords[1]); glVertex3(state.position[0]-s, state.position[1]-s, z); glTexCoord2f(coords[2], coords[3]);