X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=doc%2Fyoink.6.in;h=03274d04549d112eb7285c07e0bb3db4d0424983;hp=c5eec633ed774b9fce72558e549db4137670ff1b;hb=58cedf00e6ebf6282938c019b8eb105e3fb05eaa;hpb=87bc17e55b0c1dc73ecc66df856d3f08fd7a7724 diff --git a/doc/yoink.6.in b/doc/yoink.6.in index c5eec63..03274d0 100644 --- a/doc/yoink.6.in +++ b/doc/yoink.6.in @@ -93,7 +93,7 @@ file. This is a specific user's personal configuration file. .TP 3. /etc/yoinkrc -This is the system-wide configuration file. +This is the system-wide configuration file. Not available on Windows. .TP 4. @DATADIR@/yoinkrc This is the base configuration file which should be considered read-only. Look @@ -131,6 +131,10 @@ to an array with numbers 1024 and 768. The video size will be 1024x768. .PP Here is a list of some of the options available: .TP +.B engine.rngseed +The number value used as a seed for the random number generator. Set this to +make the game more predictable. This is typically only useful for debugging. +.TP .B engine.timestep The amount of time in seconds between each update of the physics state. A value of 0.01 or lower is ideal for accurate physics approximations. Values that are @@ -277,11 +281,8 @@ option. .br .SH BUGS .PP -No sound yet. The original game never had sound, but it would probably be a -good idea. -.PP -The pixelated graphics are actually intentional. It adds to the charm of the -game, don't you think? +Although the pixelated graphics are intentional, there are some unintended +artifacts which are more obvious on certain OpenGL implementations. .PP Send bug reports, patches, and love notes to: .br @@ -289,5 +290,5 @@ Charles McGarvey .SH AUTHOR .PP Neil Carter was the original creator of Yoink, his winning entry in the -uDevGames 2003 Mac game development contest. Charles McGarvey rewrote the game -with SDL and is the current maintainer. +uDevGames 2003 Mac game development contest. Charles McGarvey restored the game +and is the current maintainer.