X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=f6f362cbeedb0d88403317c000cd0293d70ef0bd;hp=d7f97ccd00b798ed714351c20fc3cbd74082dc08;hb=e434d5eee9eaf196a5f4bb8c6118b6be3b84a421;hpb=4f62ce947db282f0bbf4d49b3aafb83d7cf51adc diff --git a/data/yoinkrc b/data/yoinkrc index d7f97cc..f6f362c 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,6 +1,6 @@ -- Example Yoink Configuration File --- vim: ft=lua ts=4 +-- ex:ft=lua ts=4 sw=4 tw=75 print "loading default settings..." @@ -35,12 +35,12 @@ framerate = 50 -- Set this to print the current actual framerate to the console each -- second. -showfps = true +showfps = false -- Set this to run the game in full-screen mode. The default behavior is -- to run the game in a window. -fullscreen = true +fullscreen = false -- If the game is running in a window, set this to also make the window -- resizable. This has no effective if the fullscreen option is true. @@ -50,24 +50,36 @@ resizable = true -- Set the screen resolution or size of the window. The value is an array -- with three number elements representing the width, height, and bits per -- pixel that make up the video mode. If the fullscreen option is set, the --- default behavior is to pick a native resolution. Otherwise, the game --- window will default to 800x600. +-- default behavior is to pick a native resolution. You can use the +-- videomode to override the default resolution. If the fullscreen option +-- is false, videomode will determine the size of the window. --videomode = {800, 600} --- Set this to make the cursor remain visible as you mouse over the view of --- the game. +-- Set this to make the cursor remain visible as you mouse over the video +-- output of the game. -showcursor = true +showcursor = false -- Set this to use double-buffering to improve animation quality. You --- should usually leave this as true. +-- really don't want to turn this off. doublebuffer = true -- Set this to sync with the refresh rate of your display. Your framerate --- will be limited to the refresh rate, but you may experience fewer ugly --- "artifacts" caused by the game animation. +-- will be limited to the refresh rate, but you may experience less +-- tearing caused by the display vertical refresh. On the other hand, you +-- might experience worse tearing, depending on your setup. Try it both +-- ways. swapcontrol = true +-- Set the level of log detail that will be printed to the console. +-- Possible values are: +-- 0 print nothing +-- 1 errors only +-- 2 include warnings +-- 3 print everything, including debug messages + +loglevel = 2 +