X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=f6f362cbeedb0d88403317c000cd0293d70ef0bd;hp=79fa707511a9571832dd0e12865063e555504a0a;hb=e434d5eee9eaf196a5f4bb8c6118b6be3b84a421;hpb=b357615aba1dbde81e3c6999366604e6001010a7 diff --git a/data/yoinkrc b/data/yoinkrc index 79fa707..f6f362c 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,69 +1,85 @@ -- Example Yoink Configuration File --- vim: ft=lua ts=4 +-- ex:ft=lua ts=4 sw=4 tw=75 print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with --- the most detail. +-- the most detail. Lower levels of detail may improve performance on +-- slower machines. detail = 3 --- Set the number of times each second the physics state will be updated. A --- value of 100 or higher is ideal for accurate physics approximations. Values --- that are much lower cause the CPU to do less work, but accuracy will suffer. --- Errors could be introduced in the game with extremely low values. +-- Set the number of times each second the physics state will be updated. +-- The quality of the physics simulation will increase as you increase this +-- value, but the processor will be taxed more. Errors could be introduced +-- in the game with extremely low values. timestep = 80 --- Set the maximum number of frames that can be drawn per second. A value --- of 50 is pretty good. If your computer is really old, you can get away --- with decreasing this value and still have reasonably smooth animation. --- You can set this to a very high number to effectively render as many --- frames as is possible, but the actual rate could be limited by vertical --- display synchronization, depending on the X11 driver and settings used. --- You should not set this option higher than the point where the vertical --- synchronization effectively limits the draw rate or else the game may --- not be able to update the physics on schedule which could actually --- significantly lower the quality of the animation. +-- Set the target number of frames that should be drawn per second. The +-- smoothness of the animation increases as you increase this value. You +-- probably want to set this somewhere in the 25-85 range, depending on how +-- much work you want your computer to do. For example, if you're on +-- battery power, you might prefer 25 which is still reasonably smooth and +-- will decrease battery drain significantly. You can also set this to a +-- very high number to effectively draw as many frames as possible, but +-- your actual framerate might be limited by the refresh rate of your +-- display--use the swapcontrol setting to enable or disable this behavior. +-- You can determine your actual framerate with the showfps option. -maxfps = timestep / 2 +framerate = 50 --- Set whether or not to print the current actual framerate to the console. +-- Set this to print the current actual framerate to the console each +-- second. -printfps = false +showfps = false --- Set whether or not the game will run in full-screen mode. If false, the --- game will run in a window. +-- Set this to run the game in full-screen mode. The default behavior is +-- to run the game in a window. fullscreen = false --- If the game is running in a window, set whether or not the window will --- be resizable. +-- If the game is running in a window, set this to also make the window +-- resizable. This has no effective if the fullscreen option is true. resizable = true --- Set the resolution or size of the window. The value is an array with --- three number elements representing the width, height, and bits per pixel --- that make up the video mode. A typical value is 800,600 for a size of --- 800x600 pixels with millions of colors (the third number is optional). +-- Set the screen resolution or size of the window. The value is an array +-- with three number elements representing the width, height, and bits per +-- pixel that make up the video mode. If the fullscreen option is set, the +-- default behavior is to pick a native resolution. You can use the +-- videomode to override the default resolution. If the fullscreen option +-- is false, videomode will determine the size of the window. -videomode = {800, 600} +--videomode = {800, 600} --- Set whether or not the cursor will be visible when you mouse over the --- display of the game. +-- Set this to make the cursor remain visible as you mouse over the video +-- output of the game. -showcursor = true +showcursor = false --- Set whether or not the drawing should use two buffers. This results in --- a higher quality animation. You should usually leave this as true. +-- Set this to use double-buffering to improve animation quality. You +-- really don't want to turn this off. doublebuffer = true --- Set whether or not to sync with the display in order to reduce --- distortion. +-- Set this to sync with the refresh rate of your display. Your framerate +-- will be limited to the refresh rate, but you may experience less +-- tearing caused by the display vertical refresh. On the other hand, you +-- might experience worse tearing, depending on your setup. Try it both +-- ways. swapcontrol = true +-- Set the level of log detail that will be printed to the console. +-- Possible values are: +-- 0 print nothing +-- 1 errors only +-- 2 include warnings +-- 3 print everything, including debug messages + +loglevel = 2 +