X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=86b333d51c56652f4ca16546b589859b8630389a;hp=bcb0f0645f040edee3631b1fc865e7c4a16c3427;hb=a4debfe4a5f5d339410788971b698ba00cb7f09c;hpb=892da43bf5796e7c5f593a6d0f53bd797a36bd3e diff --git a/data/yoinkrc b/data/yoinkrc index bcb0f06..86b333d 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -12,12 +12,12 @@ print "loading yoinkrc..." detail = 3 -- Set the amount of time in seconds between each update of the physics --- state. A value of 0.01 or lower is ideal for accurate physics --- approximations. Values that are much higher cause the CPU to do less +-- state. A value of 100 or higher is ideal for accurate physics +-- approximations. Values that are much lower cause the CPU to do less -- work, but accuracy will suffer. Errors could be introduced in the game --- with extremely high values. +-- with extremely low values. -timestep = 0.01 +timestep = 80 -- Set the maximum number of frames that can be drawn per second. A value -- of 50 is pretty good. If your computer is really old, you can get away @@ -30,7 +30,7 @@ timestep = 0.01 -- not be able to update the physics on schedule which could actually -- significantly lower the quality of the animation. -maxfps = 45 +maxfps = 40 -- Set whether or not to print the current actual framerate to the console.