X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=6698018a1805cf76d9fef29b595a9c19c86c6bb7;hp=13be9a754ef7fd7990c8146ae1b437ad9a0cd795;hb=ecfc966a7b2d8e37c7f5e29227d5ba4d00e54ded;hpb=4f9eb9259092994de9690cf12f11437c35a6791e diff --git a/data/yoinkrc b/data/yoinkrc index 13be9a7..6698018 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,83 +1,87 @@ -- Example Yoink Configuration File --- vim: ft=lua ts=4 print "loading default settings..." --- Set the level of detail to use when drawing scenes. This can be 1, 2 or --- 3, where 1 shows the least amount of detail and 3 draws the scene with --- the most detail. Lower levels of detail may improve performance on --- slower machines. +-- Set the level of detail to use when drawing scenes. This can be 1, 2 or 3, +-- where 1 shows the least amount of detail and 3 draws the scene with the +-- most detail. Lower levels of detail may improve performance on slower +-- machines. -detail = 3 +detail = 3 --- Set the number of times each second the physics state will be updated. --- The quality of the physics simulation will increase as you increase this --- value, but the processor will be taxed more. Errors could be introduced --- in the game with extremely low values. +-- Set the number of times each second the physics state will be updated. The +-- quality of the physics simulation will increase as you increase this value, +-- but the processor will be taxed more. Errors could be introduced in the +-- game with extremely low values. -timestep = 80 +timestep = 100 -- Set the target number of frames that should be drawn per second. The -- smoothness of the animation increases as you increase this value. You --- probably want to set this somewhere in the 25-85 range, depending on how --- much work you want your computer to do. For example, if you're on --- battery power, you might prefer 25 which is still reasonably smooth and --- will decrease battery drain significantly. You can also set this to a --- very high number to effectively draw as many frames as possible, but --- your actual framerate might be limited by the refresh rate of your --- display--use the swapcontrol setting to enable or disable this behavior. --- You can determine your actual framerate with the showfps option. +-- probably want to set this somewhere in the 25-200 range, depending on how +-- much work you want your computer to do. For example, if you're on battery +-- power, you might prefer 25 which is still reasonably smooth and will +-- decrease battery drain significantly. You can also set this to an +-- arbitrarily high number to effectively draw as many frames as possible, but +-- your actual framerate might be limited by the refresh rate of your display; +-- use the swapcontrol setting to enable or disable this behavior. You can +-- determine your actual framerate with the showfps option. -framerate = 50 +framerate = 60 --- Set this to print the current actual framerate to the console each --- second. +-- Set this to show the current frames per second in the window caption. -showfps = false +showfps = false --- Set this to run the game in full-screen mode. The default behavior is --- to run the game in a window. +-- Set this to run the game in full-screen mode. The default behavior is to +-- run the game in a window. -fullscreen = false +fullscreen = false -- If the game is running in a window, set this to also make the window --- resizable. This has no effective if the fullscreen option is true. +-- resizable. This has no effective if the fullscreen option is set. -resizable = true +resizable = true --- Set the screen resolution or size of the window. The value is an array --- with three number elements representing the width, height, and bits per --- pixel that make up the video mode. If the fullscreen option is set, the --- default behavior is to pick a native resolution. You can use the --- videomode to override the default resolution. If the fullscreen option --- is false, videomode will determine the size of the window. +-- Set the display resolution or size of the viewing window. If left at the +-- default value (a function), the video mode will only be set if we're not in +-- fullscreen. That way, a native resolution will be used. -videomode = {800, 600} +videomode = function() + if not fullscreen then return {800, 600} end +end --- Set this to make the cursor remain visible as you mouse over the view of --- the game. - -showcursor = true - --- Set this to use double-buffering to improve animation quality. You --- should usually leave this as true. +-- Set this to use double-buffering to improve animation quality. You really +-- don't want to turn this off. doublebuffer = true -- Set this to sync with the refresh rate of your display. Your framerate --- will be limited to the refresh rate, but you may experience fewer ugly --- "artifacts" caused by the game animation. +-- will be limited to the refresh rate, but you may experience less tearing +-- caused by the display vertical refresh. On the other hand, you might +-- experience worse tearing, depending on your setup. Try it both ways. + +swapcontrol = false + +-- Set this to the number of FSAA samples to perform. This will smooth out +-- jagged lines but may reduce framerates on slow hardware. Possible values +-- depend on your video card and drivers, but typical values include 1, 2, 4, +-- and higher powers of two. Set to 0 to disable FSAA. + +multisamples = 0 + +-- Set the level of log detail that will be output to the console. Possible +-- values are: +-- 0 nothing +-- 1 errors +-- 2 warnings +-- 3 info +-- 4 debug messages -swapcontrol = true +loglevel = 2 --- Set the level of log detail that will be printed to the console. --- Possible values are: --- 0 print nothing --- 1 errors only --- 2 include warnings --- 3 print everything, including debug messages -loglevel = 2 +-- vi:ft=lua