X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=6698018a1805cf76d9fef29b595a9c19c86c6bb7;hp=102848be7ada9c71c84c191eed8c0bd18bbd4841;hb=ecfc966a7b2d8e37c7f5e29227d5ba4d00e54ded;hpb=838bc00015eb7f583c7cf4b3b1007697bf047da1 diff --git a/data/yoinkrc b/data/yoinkrc index 102848b..6698018 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,16 +1,87 @@ -/* C-style comments are allowed. */ -{ - "video.fullscreen": false, - "video.resizable": true, - "video.mode": [800, 600], - "video.colorbuffers": [8, 8, 8, 8], - "video.multisamplebuffers": 6, - "video.multisamplesamples": 6, - "video.cursor": true, - "input.grab": false, - "video.doublebuffer": true, - "video.swapcontrol": true, - "video.maxfps": 45, - "video.printfps": true, - "engine.timestep": 0.01 -} + +-- Example Yoink Configuration File + +print "loading default settings..." + + +-- Set the level of detail to use when drawing scenes. This can be 1, 2 or 3, +-- where 1 shows the least amount of detail and 3 draws the scene with the +-- most detail. Lower levels of detail may improve performance on slower +-- machines. + +detail = 3 + +-- Set the number of times each second the physics state will be updated. The +-- quality of the physics simulation will increase as you increase this value, +-- but the processor will be taxed more. Errors could be introduced in the +-- game with extremely low values. + +timestep = 100 + +-- Set the target number of frames that should be drawn per second. The +-- smoothness of the animation increases as you increase this value. You +-- probably want to set this somewhere in the 25-200 range, depending on how +-- much work you want your computer to do. For example, if you're on battery +-- power, you might prefer 25 which is still reasonably smooth and will +-- decrease battery drain significantly. You can also set this to an +-- arbitrarily high number to effectively draw as many frames as possible, but +-- your actual framerate might be limited by the refresh rate of your display; +-- use the swapcontrol setting to enable or disable this behavior. You can +-- determine your actual framerate with the showfps option. + +framerate = 60 + +-- Set this to show the current frames per second in the window caption. + +showfps = false + +-- Set this to run the game in full-screen mode. The default behavior is to +-- run the game in a window. + +fullscreen = false + +-- If the game is running in a window, set this to also make the window +-- resizable. This has no effective if the fullscreen option is set. + +resizable = true + +-- Set the display resolution or size of the viewing window. If left at the +-- default value (a function), the video mode will only be set if we're not in +-- fullscreen. That way, a native resolution will be used. + +videomode = function() + if not fullscreen then return {800, 600} end +end + +-- Set this to use double-buffering to improve animation quality. You really +-- don't want to turn this off. + +doublebuffer = true + +-- Set this to sync with the refresh rate of your display. Your framerate +-- will be limited to the refresh rate, but you may experience less tearing +-- caused by the display vertical refresh. On the other hand, you might +-- experience worse tearing, depending on your setup. Try it both ways. + +swapcontrol = false + +-- Set this to the number of FSAA samples to perform. This will smooth out +-- jagged lines but may reduce framerates on slow hardware. Possible values +-- depend on your video card and drivers, but typical values include 1, 2, 4, +-- and higher powers of two. Set to 0 to disable FSAA. + +multisamples = 0 + +-- Set the level of log detail that will be output to the console. Possible +-- values are: +-- 0 nothing +-- 1 errors +-- 2 warnings +-- 3 info +-- 4 debug messages + +loglevel = 2 + + +-- vi:ft=lua +