X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fyoink;a=blobdiff_plain;f=data%2Fyoinkrc;h=5660ffa894c196aac70e0843c466ab089a373d29;hp=86b333d51c56652f4ca16546b589859b8630389a;hb=8a1acac01b444dccf8b57cedf08392ada2e473c1;hpb=bffc879fc8ee8167bb123310d39fad4e2f426ffd diff --git a/data/yoinkrc b/data/yoinkrc index 86b333d..5660ffa 100644 --- a/data/yoinkrc +++ b/data/yoinkrc @@ -1,23 +1,22 @@ -- Example Yoink Configuration File --- vim: ft=lua +-- vim: ft=lua ts=4 -print "loading yoinkrc..." +print "loading default settings..." -- Set the level of detail to use when drawing scenes. This can be 1, 2 or -- 3, where 1 shows the least amount of detail and 3 draws the scene with -- the most detail. -detail = 3 +detail = 3 --- Set the amount of time in seconds between each update of the physics --- state. A value of 100 or higher is ideal for accurate physics --- approximations. Values that are much lower cause the CPU to do less --- work, but accuracy will suffer. Errors could be introduced in the game --- with extremely low values. +-- Set the number of times each second the physics state will be updated. A +-- value of 100 or higher is ideal for accurate physics approximations. Values +-- that are much lower cause the CPU to do less work, but accuracy will suffer. +-- Errors could be introduced in the game with extremely low values. -timestep = 80 +timestep = 80 -- Set the maximum number of frames that can be drawn per second. A value -- of 50 is pretty good. If your computer is really old, you can get away @@ -30,41 +29,41 @@ timestep = 80 -- not be able to update the physics on schedule which could actually -- significantly lower the quality of the animation. -maxfps = 40 +maxfps = timestep / 2 -- Set whether or not to print the current actual framerate to the console. -printfps = false +printfps = false -- Set whether or not the game will run in full-screen mode. If false, the -- game will run in a window. -fullscreen = false +fullscreen = false -- If the game is running in a window, set whether or not the window will -- be resizable. -resizable = true +resizable = true -- Set the resolution or size of the window. The value is an array with -- three number elements representing the width, height, and bits per pixel -- that make up the video mode. A typical value is 800,600 for a size of -- 800x600 pixels with millions of colors (the third number is optional). -videomode = {1024, 786} +videomode = {1024, 786} -- Set whether or not the cursor will be visible when you mouse over the -- display of the game. -showcursor = true +showcursor = false -- Set whether or not the drawing should use two buffers. This results in -- a higher quality animation. You should usually leave this as true. -doublebuffer = true +doublebuffer = true -- Set whether or not to sync with the display in order to reduce -- distortion. -swapcontrol = true +swapcontrol = true